What creeps you out the most in games?

OM3GA-Z3RO

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Like the title says, what games gives you a big chill up your spine when you play it?

Is it the atmosphere?

Is it the Story itself?

Is it the Creeper that's chasing you?

Is it the mere concept?

WHAT?

Well, there is only a few things in games that give me the chills and that is faceless characters in horror games (excluding Slenderman, he is overused and overrated) whether the face is twisted up or disfigured etc, seeing something chasing me without a face makes me freak.
 

wallacethepig

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Make wit' de atmosphere! Most horror stories don't grab me – "You're exploring an abandoned house" or "get the pages" or even "get out of here" don't really click. I could care less about a monster the second time he chases me, but the atmosphere…man, if there's a horror game with a good atmosphere, it's a good horror game.

Even slenderman had a good atmosphere when it was new. (Now, everyone knows the game inside and out and nothing is scary anymore.) But I prefer "horror" games like Ib – the atmosphere is certainly there. Ib isn't scary, but it is very, very creepy. There's a big difference between scary and creepy.

Creepiness is nightmare fuel behind you (and the knowledge that it is), and scariness is nightmare fuel in FRONT of you. [Keep that in mind if you're making a horror game, guys.]

-Wallace
 

Mon Dez

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It's usually the atmosphere of being alone is what creeps me out. Psychologically I feel alone in the game even though I'm with other people. Dark atmosphere and this sense of dread thinking that there is this creature coming after you and no way to fight back just scares me. Outcast and Amnesia were well made towards that atmosphere that I dread playing in.
 

Uzuki

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For me it's jump scares that you don't see coming. In most cases you can tell a telegraphed jump scare a mile away like something that isn't rendered into the background or something that is so out of place you know something is going to happen and that takes the scare out of me. Now a good example is something that comes hard and comes fast. No time to think, little time to react. I've been known fumbling the controller, shutting the system down, and the ever classic high-pitch scream. 

And another good one is unstoppable enemies like Nemesis from Resident Evil or Triangle Head from Silent Hill. I still remembering sneaking downstairs to play the game (I wasn't allowed to play it, but my cousin let me borrow her copy) and screaming like high hell when ever that crazy thing popped up. Good times. Goooooooood times.
 

nio kasgami

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Me is the atmosphe and the sudden creepe who appear front of you >:3!
 

boldpaste2

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let me recall a time that tossed me out of my chair.

*Starts running*, don't look, don't look, don't look, don't look, *turns around*, HOLY ****!!!

from Amnesia
 

iRonan

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let me recall a time that tossed me out of my chair.

*Starts running*, don't look, don't look, don't look, don't look, *turns around*, HOLY ****!!!

from Amnesia
Amnesia is epic though :p .



This scares the **** out of me. The map, jumpscares scare me too but less.

Image by pcgamer.com - Game: "Nevermind"
 

Ellie Jane

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I don't think I've been scared in a game, although playing in the dark with headphones on some music gets very atmospheric and emotional.
 

CWells

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Well I once played the original silent Hill for PSone when I was 11 alone in a dark room late into the night. Everything about that drew me in. I've been a big fan for a long time since. But I don't really pay much attention to what's going on with it anymore. Haven't for a while but I'm still close to it. The entire atmosphere got me, the sounds, music, scenery.. It all blended so well together to keep me fascinated and frightened.
 

C-C-C-Cashmere

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The only games that have scared me are the ones where you're not sure what's going to happen next, so much that you even want to quit the game. Lone Survivor even asks you if you want to quit the game after a certain point, and I actually did, but I kept going. Jump scares scare me, but they're often a very cheap way of raising the adrenaline, since "loud noise+quick visual change" is so easy to do. Much more difficult to do is to unsettle the player, and that's where I believe real horror lies. The classic Hitchcock movies: Psycho, The Birds, even Vertigo all played on this theme of "unsettling" the viewer with the promise of danger, or even giving them very intense moments that were hard to shake off. That's where I believe the core of horror lies.
 

Mouser

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There's a lot of types of "creep".  A lot of HOPA's (like on Big Fish Games) use different methods to achieve it (if you're designing a game, you should be playing others, too - always new ideas to find). Grim Tales: Bloody Mary is one I recently played where the creep factor was off the chart (for me anyway). Right when you first enter the school: the combination of the set up, the visual in front of you, and mostly the music - children's voices singing a 'counting' song about Bloody Mary. Background music is a HUGE part of setting the atmosphere of a game.

'Horror' is not necessarily 'creep', though they can go together. One of my favorite types of horror is Lovecraftian. If you play the games Twisted Lands: Shadow Town and Twisted Lands: Insomniac backwards (ie: Insomniac is the sequel - but play it first) Shadow Town becomes Lovecraftian - you know what's going to happen, and you also know that you are absolutely powerless to stop it, but you keep watching (playing) anyway. [insomniac becomes much better as well since you really don't know what's happening - which makes sense since you start off waking in a hospital bed with amnesia]
 
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Ultim

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Jumpscares.
 

EtphTheElephant

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Them necromorphs charging at me, they're hideous to look at.
 

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