- Nov 13, 2014
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For a simple example in genre, let's say I have Attack, Smash, Fire, and Absorb as my only attacks and there are four different enemies in this boss encounter. How do I figure out how much damage I'll deal? It's already hard enough to figure out when damage is simple (atk - def or some variant thereof) because that requires hitting all four, likely with Attack, to find their defenses. Is Smash a simple double damage or does it throw in a a.mp + 2 ^ (a.agi/b.agi) in there somewhere? Have I seen that absorb is elemental, or is it a complicated use of a.def * b.luk - (b.level - a.atk)? As I pointed out in Pokemon and has shown up in Final Fantasy, I largely don't know how much damage I'll do, I just don't usually have to care due to how easy those games are (by the end of many FFs, I'm not keeping much track of damage numbers as much as the digits of numbers).What you're describing is really only applicable when you're choosing between equivalent but different things, which is atypical.
That's where I get confused. I absolutely don't understand how much damage I'll do in the well known series of the genre, let alone lesser known ones. It's actually something I really like about games made in rpg maker is I can figure out how much damage I'll do and understand how much of a difference this atk+3 accessory is worth over the def+2 one.That doesn't diminish my ability to understand how much damage I'll do
And this in turn makes it more important to understand what your skill does and be able to have a good guess when making your choice. Now, if the damage shown is based on who you are targeting, then that solves some of the problem because midbattle you can have more the info required to make your choices.I get away from this within my skills by making damage formulae that scale with my stats, so a given spell is viable at all levels. That means the strategy is in choosing between different damage-per-mana efficiency (which is easily described without showing the formula), or in whether you need a particular element or effect.