It's somewhat interesting to me that RPGs own that name sake, "role playing game," because absolute tons of games have that quality, or could be argued to. Many people would call Legend of Zelda games Adventure but what makes controlling Link less of a role play than controlling an RPG protagonist? In fact an RPG protagonist often has a lot of their personality, decision-making, and story clearly defined.
So taking the name sake literally would probably be a game where the in-game choices of your controllable character have a huge impact on other characters and the out come of the story (not that the Zelda example does that). They would have to evoke a strong feeling of pretending to be that character.
But taking lead from current examples, most of the RPGs I've played are defined by having parties of characters fight enemies through skills, level up, and much of the game happens on some sort of menu.
And honestly, I'm all in favor of bending the idea of what a game genre is.
So taking the name sake literally would probably be a game where the in-game choices of your controllable character have a huge impact on other characters and the out come of the story (not that the Zelda example does that). They would have to evoke a strong feeling of pretending to be that character.
But taking lead from current examples, most of the RPGs I've played are defined by having parties of characters fight enemies through skills, level up, and much of the game happens on some sort of menu.
And honestly, I'm all in favor of bending the idea of what a game genre is.
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