After reading Tai_MT's reply in other thread, that left me a question. What defines RPG?
But this is specifically for video games, not for a table-top RPG or so. In a complex video game (which in this case, a RPG), at what point if you gonna stripped it down until it's not a RPG anymore? or... what a critical element(s) you add into a video game so that the game is defined as RPG?
From the wiki: https://en.wikipedia.org/wiki/Role-playing_video_game
There're many aspect including story, inventory, stat progression, etc, packed together, and it's RPG. There're sub genre too like Tactical-RPG, action-RPG, etc. But some people does only include stat progression on other game genre, tagged it RPG, and called it a day, and not everyone agree with that, despite there're many sub-genre of RPG.
Story alone would lead you into a visual novel or adventure game. Gameplay alone would lead you into a beat-em-up type of game (Action for example). If customization is a critical aspect, then why people call J-RPG as RPG while it locks you into a preset party members and skills? If a game has a linear story, not much (or not at all) stat progression, action gameplay (or maybe, puzzle, because you hate the math of battle system), but has story, would you call it RPG?
And (probably the most) fundamental question. If a game is tagged RPG, what you would expect?
edit: bonus question
For those who develop a game, are you actually making a RPG?
But this is specifically for video games, not for a table-top RPG or so. In a complex video game (which in this case, a RPG), at what point if you gonna stripped it down until it's not a RPG anymore? or... what a critical element(s) you add into a video game so that the game is defined as RPG?
From the wiki: https://en.wikipedia.org/wiki/Role-playing_video_game
There're many aspect including story, inventory, stat progression, etc, packed together, and it's RPG. There're sub genre too like Tactical-RPG, action-RPG, etc. But some people does only include stat progression on other game genre, tagged it RPG, and called it a day, and not everyone agree with that, despite there're many sub-genre of RPG.
Story alone would lead you into a visual novel or adventure game. Gameplay alone would lead you into a beat-em-up type of game (Action for example). If customization is a critical aspect, then why people call J-RPG as RPG while it locks you into a preset party members and skills? If a game has a linear story, not much (or not at all) stat progression, action gameplay (or maybe, puzzle, because you hate the math of battle system), but has story, would you call it RPG?
And (probably the most) fundamental question. If a game is tagged RPG, what you would expect?
edit: bonus question
For those who develop a game, are you actually making a RPG?
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