- Joined
- Mar 31, 2012
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- 198
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- RMMV
What are some of the things changed from regular Ruby and RGSS current version?
Right now I'm busy working on a semi-rogue like, so I don't have as much time as I'd like. But what are some elements in Ruby that wont port over well to RGSSS?
I know gets.chomp doesn't work outside of terminal, although in my experience in learning rubygame the community over there is so quiet it's hard to ask a question
What I know how to do: A basic HUD screen, conditional statements, door unlocking, basic battle system (the battle isn't the point, stealth is), random name generator.
For a screen shot of what I mean.
How would such a HUD work in rubygame? Would such a format even be necessary in RPG Maker?
I'm wanting some elements of rogue like in RPG maker without all of them.

Right now I'm busy working on a semi-rogue like, so I don't have as much time as I'd like. But what are some elements in Ruby that wont port over well to RGSSS?
I know gets.chomp doesn't work outside of terminal, although in my experience in learning rubygame the community over there is so quiet it's hard to ask a question
What I know how to do: A basic HUD screen, conditional statements, door unlocking, basic battle system (the battle isn't the point, stealth is), random name generator.
For a screen shot of what I mean.
How would such a HUD work in rubygame? Would such a format even be necessary in RPG Maker?
I'm wanting some elements of rogue like in RPG maker without all of them.

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