What do game pirates get out of piracy?

C-C-C-Cashmere (old)

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Yeah I don't agree with Hian either but I can't be bothered explaining why because I just think that in this case if you want to sell something you should be able to sell something. Basically it sounds like Hian is saying, "Look long and hard at yourself if you want to sell something" which is silly because you're allowed to sell your music/art or whatever if you want to, and you should expect people to pay for it if they want it, end of story. I don't know what else to say, because if you argue tons of those little points by quoting miniature pieces of the argument and piecing them apart one by one, it would take too much time and I think that I'm not going to change the mind of someone who thinks piracy is OK anyway. I just think sometimes piracy is a cop-out because people believe they're doing the right thing when they're not. I mean, I've pirated in the past, but I always knew it was wrong and against the law. I didn't try to justify my actions by saying it was benefitting the companies by providing interest in their product or anything. Regardless of that fact, it's still just a wrong thing to do in my eyes, and it seems like I can't prove it but I would have thought it was a widely harboured feeling. I can understand when someone pirates and feels bad about it, because I've been in that position. Sometimes your urge to pirate overwhelms your urge to stay pure. But you need to uphold your morals, basically. How else to describe it? Not even sure.
 

whitesphere

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Here's a bit of insight for how the music industry looks for the millions of struggling artists.  I heard this third hand from a woman who has been in the industry for over 20 years and has 2 published CDs to her name and who gets her songs on the radio from time to time.  So she has been "discovered" and indeed has thousands of very passionate fans scattered across the country:

The income from her songs is generally very small.  Even with, say, 20,000 fans who buy every CD religiously, she might earn $300 or so.  The vast majority of the income goes to the record label.

So, she makes her income from performances.  Now, to book a good sized venue, the artist must be able to guarantee a certain number of seats will be sold, or she gets to make up the difference.  The smaller venues obviously pay far less.  Her typical gig pays around $200, but that needs to pay for travel time, gas, etc.

So the only way she survives is by working as a yoga instructor, etc.  And she has been "discovered" as it were.

What is her view of pirates?  Of the "free exposure" theoretically it should earn?  She is furious with them.  Why?  Well, the problem is people who pirate her music are the least likely to bother to pay actual money to see her perform live.  So all they are doing is in effect taking away some of her meager CD income.   Now, keep in mind to produce a song takes quite awhile, hours of practice, composing and the likes. 

Now, clearly the pirates who download her music want her music enough to take it for free, so they clearly DO like what she produces or they wouldn't even bother pirating it.

I agree nobody has a "right" to be paid to pursue their dream.  But, if you like what they produce, buy it.  If you don't, then don't.  Don't do the "Well, I like her work enough to pirate it but not enough to pay for it."  That is just hurting the artists. 

And I agree that most artists may not be able to do their creative work full time.  But, as Sharm points out, many independent artists, I'm sure many of them quite good, had so many people fall into the "I like the work enough to pirate it but not to buy it" box, that they completely stopped their creative work.

Besides, how would you like it if you spent years and thousands of dollars producing a commercial game, only to find that, yes, you had some sales, but your game was #1 on Pirate Bay?  So your efforts earned you, say, $300, but millions of people were enjoying your game?

Now, if I were producing a game for free, I'd love the exposure.  But if I were trying to make any money from the game, I'd be pissed too.
 

Andar

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I think artists should have primary jobs, like everyone else. Living of art is a privilege that you earn by first making art and then having your art recognized to the point that you can quit your day-job.


People who think you start off by living off your art, are getting things backwards.
That is the core of your problem - you're claiming that creating artwork is not real work and that artists should get other jobs to pay for their living.
I won't even start commenting on how insulting that comment is to artists - let's just consider it's facts.


1) Art, as with anything, requires experience and training. No one starts off as a master artist, everyone who wants to be an artist needs to work on his/her skills. That takes time - some art schools require you to train and study full time for five years before you could even start to take the tests for passing. And you will see the difference between a trained and a self-taught artist, believe me.


2) If that study time cannot be paid by art, then either only rich people can become artists, or they need to spend years training for a different job before they can start making art - and some people would never get to that, because there are a lot of jobs that don't pay enough to live comfortable. You need to work for your food, then you need to rest from that work (or you would risk breakdown), and only after that you can start doing art (if you have no family, because otherwise you would have to assign time for that as well).


How long do you think it would take them until they can produce a decent piece of art under those limitations?


3) Who are you to decide that artwork is not real work? In almost every larger country the legal laws allow to claim artwork as a way to make a living. Those laws had been written by hundreds of people who knew what they were doing.


OK, a bad artist will have a lot of problems trying to get better because he/she cannot charge much and still sell the work - but to require them to learn a different trade before starting as an artist is something that stands nowhere in those laws - on the contrary the freedom of choice what to work as (within limits of paying for living cost) is something the laws try to guarantee (not always successful, but that's something else).


----------------


And on another side where you made wrong assumptions:


There is a hidden staff topic where we report and discuss specific cases of piracy. And that specifically includes even cases where some people have illegally copied resources to use them in commercial games, which already had been sold on several portals. That is not some hypothetical case, that is a multiple fact - people made money from artists here on the board without ever paying them.


You claim that people who copied resources without paying do not like them enough to pay for them - would you use those resources in your own commercial game (and make money from them) if you didn't like them? And independently of liking them or not - don't you think that the artist should get paid if his resources are making money for someone else who used them?


Those cases are the proof that the company is loosing money due to illegal copies of the resources - you are the one who is wrong to claim that there is no proof of lost profits due to piracy.
 

Tsukihime

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Isn't it strange that game pirates like SKIDROW, who pirate games and then upload their torrents to the internet, get nothing in return?


Do they get donations?


Do they have a company full of pirates where they get paid to pirate games all day?


Is that .dll file you have to turn your antivirus down for just to get the game to work really as harmless as they say?


What do they gain from this? What's their incentive?


Unless they're happy with gaining recognition just as hackers then I guess... ehh...
Disclaimer: the following is a write-up on how some pirates make money. It is mainly for information purposes. How you wish to use this information is up to you.


Let's not call them "pirates". Instead, let's use the term "distributors", because that's basically what they're doing. Of course, they are distributing pirated software.


Here's how some of it works. Some distributors employ multiple strategies that I'm aware of. there are likely many other techniques.


1. run websites and require you to pay subscriptions to access links


2. offer their wares with pay-per-download links. This is more common and is more accepted. However, with the advent of mega, leechers are expecting free, no-wait, unlimited downloads


3. place their links behind pay-per-click/view ad links.


4. other general ad strategies


They also use affiliate programs and referral programs to maximize revenue. Naturally, if all of your links are offered through a few services, some people (who have some disposable income and are impatient) wouldn't mind buying a premium account for what, $10 for a month? This means you can download more files in less time, which means distributors can make more money in less time. Win-win for everyone (except the owners of the products)


For pay per download, you are looking at rates like $5 per 1000 downloads for files larger than 100 MB. Distributors have much incentive to split up a 500 MB game into 5 parts (so to the ones that like to have fully voiced games, you're just helping them make more money)


Here is an example of the pay rates: http://rapidgator.net/article/resource. There are many such programs available. I don't really know how these companies can keep up their pay outs, but I'm assuming the money they earn from premium accounts (and potentially other shady activities) largely goes towards it. If you want to become a partner in hopes of becoming a successful link distributor and grow your passive income, you will probably end up paying more for it. Which is what they want.


If you think of a distribution website with hundreds of thousands of viewers, 1000 downloads is very easy to achieve.


If a game costs $10 to purchase, you could easily make back 10 or 100-fold. Why? Because a lot of people simply can't, or refuse, to pay $10 for a game, especially if "free alternatives" are available right over there.


This is not a science. Being part of a community and being a recognized provider will simply help you.


This is why some distributors do what they do. Some do it cause they just want to do it, but the ones that are looking to make a business out of it know what they're doing.


So the question is, why aren't game makers doing it themselves? Maybe they don't know, they don't understand, or more likely, "Volume".


A distributor takes thousands of products and puts them up for grabs in a single spot. Over-time, this may result in hundreds of thousands of visitors.


It is simply unfeasible unless you're like a retailer where you sell other people's games for them. This is also a popular business, and is legal. think of Big Fish Games or other similar businesses.


In the case of distribution websites, you let people download them for free and make money off 3rd party programs.


How much do distributors actually earn? Depends on the scale of your operations, how many people are involved in the acquisition and distribution process (one person can only buy so much), which communities you're in, and how much exposure you have. At some point, the system just pays for itself and distribution just becomes a matter of grabbing all the new products and uploading them.


This is one reason why software distribution business is so lucrative. Sure, getting something for free is one thing, but the reason why they're all free is because someone's distributing them. And the system set it up so that you are encouraged to distribute software, whether you are doing it legally or not.


Now here's something to think about: if pirates were to give 10%-40% of the earnings for each product to respective owners, do you think these pirates are bad people? This is the business model that legitimate businesses operate under.
 
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Susan

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I'd like to state first of all that though I understand why it is done (sometimes), I do not condone the act of piracy.

Getting this out of the way :

At the risk of making a lot of people very angry, I have to point out two things 'piracy' has done 'right' - probably even part of the original goal of 'pirating' games. It is strictly my own opinion though.
1) Providing old games long abandoned by their makers (eg. wizardry 1-3, final fantasy legends, etc).
2) Providing access to games never released to western gamers long ago (thus generating interest & creating a fan base).

That said, thank goodness for the RPG Makers, so that I can remake my favourite games. (with legal resources, of course).
What do pirates get out of piracy?

1) Some pirates earn outright from charging people for membership to download from their website.
They tend to mislead people into thinking that they were getting legal products. (I'm paying for it so it must be legal, right?)
A lot of people may think that thought process is silly & naive, but we have to remember that there are many elementary/middle-school goers on the internet these days. And they are armed with their dad/mom's credit cards.

2) Earning from ads. Why do you think there are 5-10 separate ads blinking all over your computer screen every time you enter xxx torrent site/website/streaming sites/etc. The sites earn more from those ads than a legal company can dare dream for.
My perception of online game distribution store :

I used to believe GOG & RMW were two such money scamming websites, which made me hesitated from joining & purchasing from them for a few years. Once I found out they were the real deal, I am very happy & satisfied with their products and services (especially in RMW).
I'm more than happy to support these companies.
 If we're talking about people turning to piracy because they cannot afford the real thing or they want to try out a program, I'm afraid this excuse doesn't fly in a store like RMW. This company provides free trial version & even a no-time-limit Lite version. So what is there to pirate?
And the matter about artists/musicians :

Everyone has the right to choose how they want live, work, play, etc.
Telling someone that they should work full-time while they try to create & earn money based on their abilities & interests just because starving artists were the norm hundreds of years ago is very archaic. Why are there still so many people thinking this way?

If a person thinks that they should be paid after busting tables for a whole day, why should they expect an artist/musician to work for free after spending a whole week/month creating something?

Someone else's job may seem easier just because :
1) They work hard at it & you don't.
2) They are good at it & you're not.
3) They enjoy what they're doing & you don't.
4) They look like they're having fun while you're not.
Disclaimer : 'You' does not mean anyone specific. I am no saint myself.
I am being very inarticulate. Sorry for stepping on anyone's toes. Feel free to reprimand me on anything you disagree with.
 

Sausage_Boi

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You can pretty much find anything and, cherry on the cake , they SELL copies of Linux. Yep. 
That makes me want to move to Indonesia, and hire a team of Programmers... we can push out a new OS every year, better than microsoft and make bank. Then we'll move into the game console market! 

Back on topic...

These industries are competitive for a reason.
And made all the more volatile by the pirates who procure the work and redistribute it at cost (and/or profit loss) to the developer

Someone above mentioned that if he built and Audi A6 from scratch, he wouldn't be stealing, but Audi could still sue you for building their machine. Their engineers designed it, and they most likely hold a patent on that design. You're still taking their design, which is in fact stealing. 

The definition of stealing is taking something that's not yours in a manner that's wrong or illegal. There is nothing in the definition about "something" being a tangible piece of matter. 

That having been said, what about the moral gray area of Abandonware? or the games that are unavailable from the producers? I.E. the games most people use Emulators for? Still a form of theft, no? But what do the pirates get out of it? Challenge of cracking a ROM? Nostalgia? I don't imagine they make a ton of money of off these things, do they? It's not like Torrents that could be installing a worm. 
 
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Demiqas

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Here's a bit of insight for how the music industry looks for the millions of struggling artists.  I heard this third hand from a woman who has been in the industry for over 20 years and has 2 published CDs to her name and who gets her songs on the radio from time to time.  So she has been "discovered" and indeed has thousands of very passionate fans scattered across the country:

The income from her songs is generally very small.  Even with, say, 20,000 fans who buy every CD religiously, she might earn $300 or so.  The vast majority of the income goes to the record label.

So, she makes her income from performances.  Now, to book a good sized venue, the artist must be able to guarantee a certain number of seats will be sold, or she gets to make up the difference.  The smaller venues obviously pay far less.  Her typical gig pays around $200, but that needs to pay for travel time, gas, etc.

So the only way she survives is by working as a yoga instructor, etc.  And she has been "discovered" as it were.

What is her view of pirates?  Of the "free exposure" theoretically it should earn?  She is furious with them.  Why?  Well, the problem is people who pirate her music are the least likely to bother to pay actual money to see her perform live.  So all they are doing is in effect taking away some of her meager CD income.   Now, keep in mind to produce a song takes quite awhile, hours of practice, composing and the likes. 
Of course it's easy to point fingers at other people. The amount of people pirating is simply not high enough to cause an artist to make barely any money. If the artist was really any good/successful, she'd still make a lot of money despite some people pirating her stuff. And about the 300 dollar part.. Let's just take a very low price of 5 dollars for a cd. 20,000 fans buying only one of her cd's would mean a 100,000 dollars. It is impossible for roughly 99.7% of all of the money to go to the record label. Sorry, but just everything in your little story sound completely made up. 
 
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Andar

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And about the 300 dollar part.. Let's just take a very low price of 5 dollars for a cd. 20,000 fans buying only one of her cd's would mean a 100,000 dollars. It is impossible for roughly 99.7% of all of the money to go to the record label.
You're forgetting that each hand in the process needs to double the money. That is no joke, it is fact - no merchant can pay its own bills if he doesn't double the price.
Which means that if the store merchant wants to sell said CD for 5$, then his purchase price must be a maximum of 2.5$ from the wholesaler. And that money is not his own - he needs it to pay the rent for the shop, pay his workers and pay the transport cost from the wholesaler to the store adress, then there are the taxes he has to pay for selling items - and only after all that has been paid he gets a tiny amount of that difference as his own to live from it.


Same goes for the wholesaler who purchases from the production company - which means that the production company gets about 1.25$ of the CD that is sold for 5$.


And from that they not only have to pay the artist, they also have to pay advertisements and production (costs that aren't there for the merchants).


Now I admit that from everything I heard, a lot of the production companies pay a very small part of that for the artist due to the huge up-front cost of advertising - they should pay more, but then there would be a lot less advertisement and a lot less total sales. That is the prize for getting a distributor and access to their recording studios (not every artist could afford their own recording studios, that professional equipment costs a lot)


So in a way you're correct - it is impossible for 99,7% of the money to go to the record label, because 75% of the sale price needs to stay with the merchand and the wholesaler. And that's the bare minimum they need to pay their own bills and live from the sales.


And due to the need of using record labels and the high cost of advertisement and record equipment, this forces low contracts on artist that aren't well-known. Even a very good and well-known artist would be extremely lucky to get a contract that gives him 10% from the cover price of CD-sales, most small artist probably get 1% (my guess, I don't know how the 25% that arrive at the record label are really distributed)
 

riki9999

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Back in the 80s and 90s, piracy was usually done for hubris, "because they can" for "1337 h4x0r" cred. Console games would often get plagiarized and repackaged for a quick buck too.

But it seems today, for most pirates, it's all about the ad revenue. (And some indie musicians are calling Spotify pirates too because of the low streaming royalties!) Then there are those who post monetized videos on YouTube without permission... this is relevant here since many Japanese RPG Maker games have strict video guidelines.
 

Demiqas

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Back in the 80s and 90s, piracy was usually done for hubris, "because they can" for "1337 h4x0r" cred. Console games would often get plagiarized and repackaged for a quick buck too.

But it seems today, for most pirates, it's all about the ad revenue. (And some indie musicians are calling Spotify pirates too because of the low streaming royalties!) Then there are those who post monetized videos on YouTube without permission... this is relevant here since many Japanese RPG Maker games have strict video guidelines.
The 80's? Internet went public in 1989 mate.. What you are describing is 1998+.
 

Susan

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You don't need the internet for piracy. Back then, people could just copy the floppy disks and manuals and sell them.
 

whitesphere

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You don't need the internet for piracy. Back then, people could just copy the floppy disks and manuals and sell them.
I thought back in the 80s, a lot of companies made "funny" disks which were much harder to copy --- they had deliberate bad sectors or disk errors which the game checked for, or other strange things which wouldn't copy.  I also remember some games requiring "dongles" which plugged into the serial port.

So they had to get a cracked version of the game first, before they could copy the floppies and manuals, one that bypassed those checks.  Or use some special software to copy the funny disks.
 

Susan

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Yes, but not all disks were 'protected' like that. Mind you, I'm talking about PCs here, not consoles like NES.

Due to nature of some games having to save directly onto the floppy disks itself, you had to create your own back up disks.

If a home user can copy the disks and use it, what more the people selling them?

And some games used 'copy protection' they called it at that time such as searching for runes or page number/line number/word number and entering keywords from your manual.

So I'd guess in this case. the game pirates would be getting profit out of piracy then.
 

hian

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Sharm -

I've tried to read your post, Hian, but I'm just getting too upset. All I can see is someone trying to explain to me that my art is not mine and that all my friends who've permanently given up art or gone bankrupt because of pirates shouldn't exist.

I'm sorry if you feel that way, but I'm not going to assume responsibility for you feeling that way, since nowhere in my post did I say any of those things, nor did I imply them.

I am not defending breaches of intellectual property rights, I am pointing out that breach of copy-right and redistribution/downloading of materials is inherently different from conventional theft, and the statement "piracy causes monetary loss" is difficult to judge, and often wrong.

How do you qualify that your friends have gone bankrupt from piracy, as opposed to bankrupt from the fact that nobody was willing to buy their art to begin with?
You can't, and that's why I get annoyed at people who make that claim.

Again - you can't assume that the people who pirate work would have bought it otherwise. You just can't.

(unless your friends had their art copied, and then used in projects without their permission, in which case they have my condolences, and you can rest assured I addressed that kind of issue in my previous posts, and in this.) 

whitesphere -

Here's a bit of insight for how the music industry looks for the millions of struggling artists. I heard this third hand from a woman who has been in the industry for over 20 years and has 2 published CDs to her name and who gets her songs on the radio from time to time. So she has been "discovered" and indeed has thousands of very passionate fans scattered across the country:

The income from her songs is generally very small. Even with, say, 20,000 fans who buy every CD religiously, she might earn $300 or so. The vast majority of the income goes to the record label.


Which is sad, and I never said nor implied that I don't have sympathy for struggling artists. My advice to her would be to spend time searching for other labels, or alternative methods of distribution. I have several friends who produce and make their own music, who make more than this woman do, despite having less exposure than your friend from this example (if you want, I can get into touch with my industry contacts, and she can have a sit down if she wants).

This isn't a piracy problem - this is an industry problem born from greedy production companies that abuse their artists.
 

whitesphere -

What is her view of pirates? Of the "free exposure" theoretically it should earn? She is furious with them. Why? Well, the problem is people who pirate her music are the least likely to bother to pay actual money to see her perform live. So all they are doing is in effect taking away some of her meager CD income. Now, keep in mind to produce a song takes quite awhile, hours of practice, composing and the likes.

Seriously, how many times do I have to reiterate this?
You can't take away something that was never there. Again, you are making the mistake of assuming any of these pirates would have bought if piracy wasn't an option for them, and that assumption has yet to be justified despite all the emotional and reactionary blow-back in this thread.

whitesphere -

Now, clearly the pirates who download her music want her music enough to take it for free, so they clearly DO like what she produces or they wouldn't even bother pirating it.
 

Yes, but "like" is a feeling that expresses itself on a spectrum - You're assuming that "liking enough to pirate" = "likes enough to pay for it if piracy wasn't possible", which is flawed.

whitesphere -

I agree nobody has a "right" to be paid to pursue their dream. But, if you like what they produce, buy it. If you don't, then don't.

I agree. I never said anything to the contrary - I said, "piracy is not the same as theft, and you can't justify the assumption that pirates would buy if they didn't pirate, hence you cannot assume that money is lost due to piracy by default.

whitesphere -

Don't do the "Well, I like her work enough to pirate it but not enough to pay for it." That is just hurting the artists.
 

I don't, and I never said I support that kind of thinking. You still insist on assuming that those who do, would buy under different circumstances though, which is what I object to. Don't conflate the two.

Are you seriously so emotionally invested in your stance that you really fail to see the difference here, and the fact that you're constantly randomly asserting the negative effect of piracy on sales without a single piece of argument or evidence to support it?

whitesphere -

And I agree that most artists may not be able to do their creative work full time. But, as Sharm points out, many independent artists, I'm sure many of them quite good, had so many people fall into the "I like the work enough to pirate it but not to buy it" box, that they completely stopped their creative work.

Which is sad, but to my mind, it speaks more to the emotional frailty of the people who ended up giving up.

Again, you can't assume that you aren't selling because people are pirating as opposed to people aren't buying your stuff because they just don't find it appealing enough to justify its price.

The thing is that, baring actual statistical evidence monitoring the rationale of pirates, it ends up looking to me as if these people are giving up because they aren't achieving, and then blaming it on piracy because it's a convenient emotional blanket against the harsh reality that your art (or your method of distribution/marketing) doesn't cut it in face of competition.

If that's the case, you aren't cut out to be an artist. That's the brutal reality of the world of artists.

(and again, I'm not talking about artists that have had their resources copied, and the used in other projects without their permission - that's a different beast entirely, and I oppose that as well)

whitesphere -

Besides, how would you like it if you spent years and thousands of dollars producing a commercial game, only to find that, yes, you had some sales, but your game was #1 on Pirate Bay? So your efforts earned you, say, $300, but millions of people were enjoying your game?

I honestly can't say, since I've never produced art with the idea of it earning me a living, or making me rich. That never even entered my mind. I make art because it enjoy the act of creating, and look forward to the reactions I get from people I care about.

I don't think the piratebay ranking would effect me at all. What I would consider are the sales though - if my game sells poorly, regardless of whether people pirate it or not, I'd consider myself as having failed in a sense for not making a product that the consumers find worth the price, but I guess that realization is too much for most people to bear.

whitesphere -

Now, if I were producing a game for free, I'd love the exposure. But if I were trying to make any money from the game, I'd be pissed too.

And if that's how you react my friend, I probably consider that a psychological defense-mechanism for running away from the uncomfortable fact that your product wasn't well received.
 

That is the core of your problem - you're claiming that creating artwork is not real work and that artists should get other jobs to pay for their living.
No, I am not. Where are you getting this? I double-dare you to find anything to that effect in any of my posts without some serious re-interpretation of what I wrote.

My point is that artistry is a problematic profession because the value of work is, in much larger degree than in almost any other profession, at the complete behest of the consumer.

You can paint a picture and set a price on it to 500.000 dollars, but that doesn't mean that anyone is going to buy it.

Artists have to take into account the possibility that nobody ends up liking your art. Whether people like it, and to what extent they like it is what decides to which price you'll be able to sell it. You can ignore consumer feelings, but to what extent your in touch with your consumer base is going to impact your success.


I'm saying that the statement "People who pirate makes it harder for artists to succeed" is, unless demonstrated otherwise, probably out of touch with the consumer base, because it assumes that these people would buy under other circumstances, and as I've said a billion times already, that assumption is never justified.

I've never seen it justified by statistics, and I've never seen it justified in arguments - and, I've never seen it justified in this thread.

By all means though, keep on rowing though.

1) Art, as with anything, requires experience and training. No one starts off as a master artist, everyone who wants to be an artist needs to work on his/her skills. That takes time - some art schools require you to train and study full time for five years before you could even start to take the tests for passing. And you will see the difference between a trained and a self-taught artist, believe me.real work and that artists should get other jobs to pay for their living.

2) If that study time cannot be paid by art, then either only rich people can become artists, or they need to spend years training for a different job before they can start making art - and some people would never get to that, because there are a lot of jobs that don't pay enough to live comfortable. You need to work for your food, then you need to rest from that work (or you would risk breakdown), and only after that you can start doing art (if you have no family, because otherwise you would have to assign time for that as well).
How long do you think it would take them until they can produce a decent piece of art under those limitations?
At your first point - This is relative. There is no objective standard to what an "art master" even means.

At your second point - This is complete and utter BS.

Firstly, a lot of artistic endeavors are cheaper today than any time before, and most people living in the modern developed world have more time on their hands than ever before.

Secondly, in either case, find my anyone credible who claims making art is a human right.
I guess art schools, and producers of tools used to make art, are thieves as well by that logic, since their costs make it impossible for lower-class citizens and poor people to pursue a life of art?

And thirdly, yes, making art requires time and dedication (and money), yet countless artists world-wide throughout all of history have plowed through the hard road towards become successful artists from scratch, working full-time jobs, while caring for families, taking up loans, using ****ty low-end materials.

You would denigrate the hard work, experience and suffering of these artists by acting like an entitled little kid who thinks these things should land in your face because you made the decision to become an artist and feel like it's hard work?

Tough luck. I work full-time, with night-shifts, have ****-loads of student loans to take care of, a wife, and a child not yet turned 3, yet I use what little time I have to read up on music production, digital design, and creative writing, while producing content free-lance for both indie-productions and AAA projects.
Moreover, I still spend time on this forum, sometimes (albeit seldom) adding content for other users for free.

When I was 16 years old, I worked for minimum wage on a god damn pier, mixing cement and cleaning debris, in order to afford my first guitar and an AMP.
When I got my first computer, with my first DAW, that was out my part-time job as a waiter while being a full-time university student (not in the arts btw).

People who can't compete and blame piracy for their own lack of success needs to seriously start evaluating whether they're cut out for arts or not.

 

3) Who are you to decide that artwork is not real work? In almost every larger country the legal laws allow to claim artwork as a way to make a living. Those laws had been written by hundreds of people who knew what they were doing.
Except I never did. Seriously, learn to read, of take off your over-emotional reactionary mantle.

And as for laws - hundreds of people also wrote laws banning gays from getting married. You sure you want to make a retrograde argument like that?
Besides, I have never argued against copy-right laws, I am arguing that you can't assume loss of income based on piracy without first establishing whether pirates would buy under other circumstances or not.
 

OK, a bad artist will have a lot of problems trying to get better because he/she cannot charge much and still sell the work - but to require them to learn a different trade before starting as an artist is something that stands nowhere in those laws - on the contrary the freedom of choice what to work as (within limits of paying for living cost) is something the laws try to guarantee (not always successful, but that's something else).
And nowhere in any law will you find guarantees to your success in your chosen profession.
Imagine if prospective lawyers who've spent tons of cash on law-school but couldn't find work because of bad grades, or poor performance in earlier positions, made the argument you're doing here, to justify not working in a different profession to survive.

Yes, finding a profession to feed your passion isn't mandatory - it is however very god damn prudent if your passion is an uncertain source of income, and artistry is always going to be that, because guess what? It's a work for which value is always going to fluctuate based on the whims of consumers.

 

And on another side where you made wrong assumptions:
There is a hidden staff topic where we report and discuss specific cases of piracy. And that specifically includes even cases where some people have illegally copied resources to use them in commercial games, which already had been sold on several portals. That is not some hypothetical case, that is a multiple fact - people made money from artists here on the board without ever paying them.

You claim that people who copied resources without paying do not like them enough to pay for them - would you use those resources in your own commercial game (and make money from them) if you didn't like them? And independently of liking them or not - don't you think that the artist should get paid if his resources are making money for someone else who used them?

Those cases are the proof that the company is loosing money due to illegal copies of the resources - you are the one who is wrong to claim that there is no proof of lost profits due to piracy.
Seriously man, are you really this lazy? Do you realize I explicitly made the point to write down this kind of piracy as problematic in my previous posts?

No, then maybe you should read the post of people you respond to before responding?
 

The definition of stealing is taking something that's not yours in a manner that's wrong or illegal. There is nothing in the definition about "something" being a tangible piece of matter.

Someone above mentioned that if he built and Audi A6 from scratch, he wouldn't be stealing, but Audi could still sue you for building their machine. Their engineers designed it, and they most likely hold a patent on that design. Your still taking their design, which is in fact stealing.
Have can you take something that isn't tangible?
Think about it for a while, and then think about it again. Unless you're some sort of substance dualist, or believe like ancient Greeks that ideas exist in some sort of separate reality, then this is a non-starter.

If I "take an idea", what have I taken? Is the idea now gone from your head?
No it isn't. It's been duplicated.

That's why it isn't theft - it's duplication. That's why it's called "copy-right violations" not "idea thefts". Just saying.

Again, I'm not saying it's okay to copy people's work, or okay to illegal download it - I'm saying it isn't theft, and it certainly isn't theft in cases where no people have actually pirated instead of buying, or where no profit has been made on the copy-right violations, such as in cases where the "stolen idea" is then used to make a profit.

Also, I was the one who made the Audi A6 example - also, I made a following example stating that if I were to sell such a product, I would in fact be stealing profit, and therefore that would be theft, so I'm unsure why you included this in your post.

Seriously people (at thread in general), how about you read the arguments from start to finish before you reply assuming I am defending piracy and stop your over-emotional responsiveness to perceived "threats against us poor artists" mind-set?
I'm not defending people who'd come unto these forums steal your resources and put them in their commercial projects -

I'm talking about the folly of assuming that the random dude/dudette who downloads Sia's new album on piratebay, would have bought it if the internet was down or whatever, and that Sia has therefore lost 20 dollars of the download.
That is an inane assumption to make, so stop making it already.
 
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Andar

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That is the core of your problem - you're claiming that creating artwork is not real work and that artists should get other jobs to pay for their living.
No, I am not. Where are you getting this? I double-dare you to find anything to that effect in any of my posts without some serious re-interpretation of what I wrote.
3) Who are you to decide that artwork is not real work?
Except I never did. Seriously, learn to read, of take off your over-emotional reactionary mantle.
Yes you did - I even quoted that part of your previous answer as a reference in front of the answer you quoted above, and I quote it again here:
I think artists should have primary jobs, like everyone else. Living of art is a privilege that you earn by first making art and then having your art recognized to the point that you can quit your day-job.


People who think you start off by living off your art, are getting things backwards.
You clearly said that artists should get other, "primary" work first (which indicates that you don't consider artwork as work) and then double that by stating that making art is a privilege instead of work.
I don't think that there is any need to reinterprete what you wrote, those are very simple and direct sentences you made - I even referenced that in my post before I wrote the sentences you quoted above.


But I think we should get back to the core instead of continuing that part of the discussion.


---------------------------------------------------------------------------------------------


The core is simply: the artist who made an artwork owns it in every way and has the right to decide how that artwork is to be used. Please note that I wrote "decide how it is to be used", not "decide how it is used", because there is a difference that connects to one of the few point where I agree with your opinion.


There are many variants how that decision can be made or written (including deciding not to publish the artwork for example), but I think in this example we can limit that to two variants, both are used extremely often in this community:


1) The artist can decide that everyone can use the art non-commercially for free, but has to pay if used commercially.


2) The artist can decide that everyone has to pay for the use, no matter if commercially or non-commercially.


Additionally there are two possible cases for the artwork: the artwork can be good, or it can be bad/unusable for whatever reason.


If the artwork is bad in the eye of the user, then the artist will not get many sales and not be able to live on it - no argument about that from me. This often includes personal opinions (I would never buy or use the old school tiles for example because I simply don't like that style), but it is a distinction that can be made by anyone differently.


But if you decide to use any artwork, then you are have to obey the options that the artist placed for that use. If the artist said (option 2) that you have to pay for any use - commercial or non-commercial, then you have exactly two options: you either pay, or you don't use them.


In this condition, using artwork without paying is a crime - no matter how you call it. If you don't like an artwork enough to pay for its licence, then you don't like it enough to use it in any way. If you use it without paying, you're breaking the licence given by the artist and that is a crime, no matter how that is called.


This is especially a crime because there are thousands of artworks available that use option 1 - pay only for commercial work and free for non-commercial. Anyone can choose that really free artwork for their game - if they choose to use non-free artwork over that free artwork, then that means that the non-free artwork is better in their opinion.


That is the choice the user has to make - similiar as how the artist can decide on what options he sets as the licence.


And by making that choice, the user also has to make the choice of either paying for that improvement over the really free other artworks, or to commit the crime of breaking the licence decided by the artist.


Several governments and most of the public has decided to call that crime of breaking the licence decided for the artwork as "software piracy" "art-theft" or similiar wordings. In some countries there are heavy penalties or imprisonment as the consequence of those crimes, in other countries they aren't even defined in the criminal code or simply ignored because the police is busy with more critical crimes.


I completely agree that the names given to this crimes are bad from a descriptive standpoint - it's not stealing as in stealing an object. But it still IS a CRIME - the crime of breaking the licence decided to be used with the given artwork.


And no wording about "this is not theft" can change the fact that while you didn't take away anything, you were still breaking the licence and thereby committing a crime.
 
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whitesphere

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I agree 100% it's literally impossible to know how much money artists lose from people using their work without paying for it, how many people would have paid for the work if they could not get a pirated copy.

But, saying artists should "always have a primary career" is like saying "Producing art cannot be a career."  Now, I agree 100% that there is more than a bit of reason for the "starving artist" cliche --- for every great artist who can live on his/her work full time, there are probably a million who can't.

It's really about a matter of control.  If you produce something, do you have the legally enforceable right to require it be used certain ways, depending on the agreement with a particular user of your work?  Saying "Pirating is OK" basically says that, for the pirated items, the answer is "No you don't."  This kind of flies in the face of core principles of the concept of capitalism --- that what someone produces is that person's property/creation.

Just because it's not practical to always ENFORCE the piracy laws doesn't mean it's OK to break them.  Does it happen?  Absolutely.  Do I personally believe it should be considered OK?  No.  I like the quality of work from various artists, and the fact is if they make very little or no money from it, they will not produce more work, but will focus on things that DO make them money.
 

Sausage_Boi

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"Steal" has a definition of "AN IDEA TAKEN from another's work" So sayeth the bible of the English language, Oxford Dictionary. Theft has a definition of "Taking someones property with intent to deprive." Black's Law says "steal" has come to mean taking "immovables") That is why I didn't say anything about theft. I said it would be stealing. You can steal ideas, correct? I believe they call it "stealing people's ideas". The law recognizes certain ideas as mine, and people who duplicate them are effectively stealing. Sure, I lose nothing from it, but you gain everything. And it is still a stolen idea.

I never said anything about selling, I merely said Audi could sue you for their design patent. Sale or no sale. You don't have to sell anything to be sued, only need to be noticed. In the US, at least. And I am not saying piracy is theft. I am saying piracy is stealing. Because piracy is defined as unauthorized duplication (reproduction) or use of another persons work. Rebuilding Audi's A6 counts as unauthorized duplication, if I am not mistaken. Since they did all the work and you come in and duplicate it without Audi's explicit permission.

If I "take an idea", what have I taken? Is the idea now gone from your head?

No it isn't. It's been duplicated.
I believe it is a matter of wording and semantics. I have scoured looking for a word that means the equivalent of owning the intangible. The law recognizes the concept, but the English language ostensibly does not.

Now that I have wasted countless time rewriting this so as not to sound combatitive, I am off to work on my game.
 
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Wavelength

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I downloaded some pirated games many years ago on P2P sites (and it didn't take long to feel really bad about hurting an industry that I love and stop doing it) but I distinctly remember feeling that if someone's going to be doing this kind of service for me so I can get games for free, that if I knew how, I should do the same and upload games for them.  Basically to give back to the same people that showed that kind of (twisted) generosity.

I don't imagine everyone who's cracking games and distributing them illegally is doing so for the same reason, but I bet that stream of thought is running for some of them.
 

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