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Help!  Last year I announced a game too early.  I was planning on releasing this Christmas, but 2014 was a big year and I didn't work on it a whole lot.  Technical issues, personal relationship issues, life issues, issues, issues everywhere!  But, I still want to release it.  I made the commitment.  The problem is, its my first game, and I feel like I dug myself into a hole with everything I've put into it.  I added too much levels and characters and didn't put a lot into the story.  I can finish it, but it won't be perfect.  Should I just trudge on and finish it anyway, and release it, EVEN if it isn't as good as it could have been?  Like, should I release it for the sake of finishing something for a change, even if just for feedback and negative reviews? 

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He mad, but he cute :kaopride:

Our latest feature is an interview with... me?!

People4_2 (Capelet off and on) added!

Just beat the last of us 2 last night and starting jedi: fallen order right now, both use unreal engine & when I say i knew 80% of jedi's buttons right away because they were the same buttons as TLOU2 its ridiculous, even the same narrow hallway crawl and barely-made-it jump they do. Unreal Engine is just big budget RPG Maker the way they make games nearly identical at its core lol.
Can someone recommend some fun story-heavy RPGs to me? Coming up with good gameplay is a nightmare! I was thinking of making some gameplay platforming-based, but that doesn't work well in RPG form*. I also was thinking of removing battles, but that would be too much like OneShot. I don't even know how to make good puzzles!

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