- The game spending cutscene after cutscene in the intro telling you every little detail of the backstory. In such early stages most people don't care about backstories. They just want to get a feel of the game and try out some action. Leave elaborate backstories for later. Making the player find out the backstory gradually throughout the course of the game is a lot more interesting than doing the info dump at the very beginning.
- When the dialogue just goes on and on and on. Though some parts of the game are likely to have long dialogues, it's fine if the dialogue actually progresses forward rather than the characters repeating themselves constantly. If it takes you 10 text boxes to say something that can be said in 2, then you've got a problem.
- When female characters only serve as a romantic role. Even worse when this applies to every female character in the game, and the only one that isn't involved in romance is either ugly, disfigured, or unusually masculine. We always have plenty of male characters that remain single throughout the course of the story and aren't involve in any romance. Why can't this apply to female characters as well?
- Random encounters only annoy me when they are:
- way too frequent
- happen when I am trying to solve a puzzle
- give an extremely low chance to escape successfully
- Dungeons that are way too massive and convoluted. Padding out the game by making dungeons bigger than they should be is not fun. Having to see the same environments and fighting the same enemies over and over for too long is boring.
- Save points only annoy me when they are:
- too scarce (I personally like them to be no rarer than every 10-15 mins of the game)
- impose silly restrictions on you, such as being able to save a limited number of times at each save point
- hidden or impossible to access unless you do something that carries risks of its own
- A game not telling/warning the player beforehand when they're about to go somewhere with no return or about to do something that's irreversible (and could bear consequences later on).
- Going to echo pretty much everyone here in regard to bland combat. This includes:
- Spamming attack all the time
- No skills at the start
- Too few skills in later stages, forcing you to use the same 1-2 skills over and over
- Boss fights that provide no real challenge but drag on because they have way too much HP
- Reviving items only restoring 1 HP to a downed party member
- Grinding. It should be optional, not mandatory. Besides, there are much better and more interesting ways to get the players to level up, such as sidequests, optional content, and exploration.
- No clear directions as to where to go and what to do. Some sort of quest journal is a must, unless the game is very linear.
- Useless time sinks: fishing, mining ore, cutting wood, etc, just to stock up on some resource, or as mentioned already, sidequests that require you to find X number of some item.
I'll stop for now or else this post will be too long.
- When the dialogue just goes on and on and on. Though some parts of the game are likely to have long dialogues, it's fine if the dialogue actually progresses forward rather than the characters repeating themselves constantly. If it takes you 10 text boxes to say something that can be said in 2, then you've got a problem.
- When female characters only serve as a romantic role. Even worse when this applies to every female character in the game, and the only one that isn't involved in romance is either ugly, disfigured, or unusually masculine. We always have plenty of male characters that remain single throughout the course of the story and aren't involve in any romance. Why can't this apply to female characters as well?
- Random encounters only annoy me when they are:
- way too frequent
- happen when I am trying to solve a puzzle
- give an extremely low chance to escape successfully
- Dungeons that are way too massive and convoluted. Padding out the game by making dungeons bigger than they should be is not fun. Having to see the same environments and fighting the same enemies over and over for too long is boring.
- Save points only annoy me when they are:
- too scarce (I personally like them to be no rarer than every 10-15 mins of the game)
- impose silly restrictions on you, such as being able to save a limited number of times at each save point
- hidden or impossible to access unless you do something that carries risks of its own
- A game not telling/warning the player beforehand when they're about to go somewhere with no return or about to do something that's irreversible (and could bear consequences later on).
- Going to echo pretty much everyone here in regard to bland combat. This includes:
- Spamming attack all the time
- No skills at the start
- Too few skills in later stages, forcing you to use the same 1-2 skills over and over
- Boss fights that provide no real challenge but drag on because they have way too much HP
- Reviving items only restoring 1 HP to a downed party member
- Grinding. It should be optional, not mandatory. Besides, there are much better and more interesting ways to get the players to level up, such as sidequests, optional content, and exploration.
- No clear directions as to where to go and what to do. Some sort of quest journal is a must, unless the game is very linear.
- Useless time sinks: fishing, mining ore, cutting wood, etc, just to stock up on some resource, or as mentioned already, sidequests that require you to find X number of some item.
I'll stop for now or else this post will be too long.



