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- Mar 4, 2013
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I honestly think the great failure inherent in ATB itself is the fact that menus still need to be navigated in a real-tyme system. There needs to be an "economy of motion" in just about any combat system, or players will simply spam "attack."
DoubleX fixed that with the hotkey compatability fix in their script which is more awesome than a free cancer cure.
What I would love to see is something of a hybrid system in which the player presses a button to raise a menu which also pauses the flow of combat. Kinda like that menu on Mass Effect or Final Fantasy 12, in which they can set up their combat to be entirely menu free with hotkeyed powers and Gambits, or they can bring up a menu to assess the battle in a safe environment and make tighter tactical decisions with a menu displaying all of their options. Best of both worlds.
DoubleX fixed that with the hotkey compatability fix in their script which is more awesome than a free cancer cure.
What I would love to see is something of a hybrid system in which the player presses a button to raise a menu which also pauses the flow of combat. Kinda like that menu on Mass Effect or Final Fantasy 12, in which they can set up their combat to be entirely menu free with hotkeyed powers and Gambits, or they can bring up a menu to assess the battle in a safe environment and make tighter tactical decisions with a menu displaying all of their options. Best of both worlds.


