- Joined
- Jan 2, 2014
- Messages
- 1,791
- Reaction score
- 943
- First Language
- Chinese
- Primarily Uses
- N/A
While it won't happen anytime soon, I'm thinking about learning to write some QML to add some mods to the MZ editor, so now I want to collect some ideas that might be easy, simple and small enough for me to work on.
Although this might overlap with RPG Maker MZ Feedback, I want a single post focused on the MZ editor and nothing else, so I, and those wanting to use QML to mod the editor, can find ideas more effectively and efficiently, therefore I hope that this post won't be too offending to the rules
On a side note: Maybe there are indeed someone else interested in writing QML to mod the editor, and your ideas might be implemented by some of them
P.S.: Changing just the editor is different from changing the whole engine as well, and usually just changing the editor is mainly about the editor UI only, instead of some hardcoded assumptions in MZ.
For instance, letting you type the plugin command name in the plugin command(with autocomplete feature) is just changing the editor, whereas breaking free from the fixed 48 * 48 tile size is actually changing the whole engine.
Although this might overlap with RPG Maker MZ Feedback, I want a single post focused on the MZ editor and nothing else, so I, and those wanting to use QML to mod the editor, can find ideas more effectively and efficiently, therefore I hope that this post won't be too offending to the rules
On a side note: Maybe there are indeed someone else interested in writing QML to mod the editor, and your ideas might be implemented by some of them
P.S.: Changing just the editor is different from changing the whole engine as well, and usually just changing the editor is mainly about the editor UI only, instead of some hardcoded assumptions in MZ.
For instance, letting you type the plugin command name in the plugin command(with autocomplete feature) is just changing the editor, whereas breaking free from the fixed 48 * 48 tile size is actually changing the whole engine.
Last edited:

