What do you hate in RPG/MMOs?

Blinn

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1. All my experience with bullies has taught me that the fastest way to get them to lay off you isn't to ignore them, its to mock them and make them look small and petty in the eyes of others. Bullies need to feel power, when they get the opposite of that, they tend to lay off. It does take being witty enough that other people will actually find your jokes funny, but it works. People who try for the ignore it tactic I have found tend to get picked on the worse, because the bully never fears retaliation.

2. The problem with MMOs IS people. I was a fan of MMOs once. I played Everquest when it first released, I played Dark Ages of Camelot, I played uh, what was the Microsoft one? Asheron's Call? Shadowbane as well.

Universally the biggest issue I had with the games, was I slowly realized I just hated the people I was playing with. Half of them take the game WAAAAAY too seriously. Just modern MMO raiding takes this to an extreme. Then another half (not related to the first half) are just giant *******s. Yay, let's play an entire evening of Shadowbane where all that happens is me getting killed repeatedly by someone 20+ levels higher than me. Thats FUN!

And even when you do find people who aren't douchcanoes, if they don't play at the same pace as you, goodbye to playing with that group in a week when they are twice your level because they have no life outside the game. You have to start scheduling your life around their schedules just to actually have fun playing with people. I HATE scheduling my time, especially my leisure time.
I don't really ignore stuff like that. I just choose not to get involved, and if it gets involved with me, I move around or away from it. If it follows me around, instead of reacting to it, I respond. And I respond in a such a way that the other person has lost more than he's gained trying to find a bone to pick with me. I don't have to care what the other guy says or does; it really doesn't matter. It's not me who has to answer for it later.
 

TheMusicalCrowbar

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Universally the biggest issue I had with the games, was I slowly realized I just hated the people I was playing with. Half of them take the game WAAAAAY too seriously. Just modern MMO raiding takes this to an extreme. Then another half (not related to the first half) are just giant *******s. Yay, let's play an entire evening of Shadowbane where all that happens is me getting killed repeatedly by someone 20+ levels higher than me. Thats FUN!
And that is why I generally avoid multiplayer unless it's with people I know. As for the mocking bullies, I've noticed that they turn it around and make you seem like a dick, chase after you more, get violent, or they find it amusing and then continue acting like they're cool. They're going nowhere in life to begin with so I find it's best to just ignore them. Plus if you add in school logic: "Why didn't you get an adult? You're in trouble now."
 

Touchfuzzy

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Eh, just saying, on my opinion of dealing with bullies, I'm not THAT old. I still remember school. And I was in all the advanced classes and was TINY (I was only 4'11" when I started high school). I got picked on a good bit until people learned it wasn't worth it because they would end up getting laughed at.

Different things work for different people, but honestly, the whole "ignore it" part never worked for me, and I never really saw it work. And it definitely won't work in the context of an MMO. I don't think I ever saw the same group of griefers more than once (if I did, I didn't remember), so how were they supposed to learn that I wasn't worth messing with? Actually, almost all solutions to being dicks revolve around some form of memory of each other, and in an MMO, unless the player base is TINY, that just isn't happening.

And anyway, that kind of stuff was only half the problem I had with MMOs anyway. The other half being the seriousness and dedication so many people take with it. So few people seem to play an MMO casually. You either don't play, or you have multiple max level characters and are grinding equipment.
 

odinnightowl

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kinda sa how you generalize the player base of MMOs but name off only the older ones and not somehting liek Final fantasy 14 a realm reborn. The player base there(atleast on my server) are kind,helpful and far from elitest or jerks of this sort. While i have only been playing it 3 months i run multiple dungeons a day and such and have ran into only 1 elitest jerk. That is with no doubt thousands of folks on my server as well as i have ran into many who are nice and willing to train or teach a newbie to the dungeon about th ebosses. That right there helps with 2 things ,1 being the progression is easier if you know what to do and 2 the newbie to the dungeon grants a bonus so them being there is really helpful to you. I suggest taking a chance with Final Fantasy 14 it is a wonderful game unless maybe you just hate people.
 

Engr. Adiktuzmiko

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1. Slow Movement speed. I tried to pick up Skyrim again recently, and the movement speed was so bothersome. I then found my first horse at a bandit cave, and it walked so unrealistically slow that I just quit the game.
 
Maybe you're walking instead of running?

The problem with MMOs IS people.
 
Exactly... On MMOs before, I find a lot of people that are helpful to newbies... But nowadays, most players shut off newbies... 

And even when you do find people who aren't douchcanoes, if they don't play at the same pace as you, goodbye to playing with that group in a week when they are twice your level because they have no life outside the game. You have to start scheduling your life around their schedules just to actually have fun playing with people. I HATE scheduling my time, especially my leisure time.
 
Yeah, the sad truth for us on the working group... This is mostly why on the last MMO's that I played, I mostly solo. But then I realized there's not much point in playing an MMO alone, that I'd rather just play an offline SPRPG...


@oddnightowl - well, we have different experiences. I for one won't probably play FFXIV even if people say it's better because


1) I don't even have much time to play online games right now


2) I don't think I could afford to spend money on an MMO anymore, specially when I might not be able to play it that much. FFXIV is subscription based right?


3) We just had so much more bad experience that it will take a very special game to just change it


If I still have so much free time, I'd probably try that at least once, but right now I just don't have that much time anymore. And I have a lot more important things to do than try out each new MMO out there hoping that the community is better than the others.
 
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Touchfuzzy

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@odinnightowl

You missed the second part about how I also can't play enough to get up in levels fast, and apparently everyone else who plays these damned games can, so I have to make new friends out of the people around my level every time I hop on, because everyone I talked to last time is about 20 levels over me now. (I remember once playing with one group one day at like, level 5, then signing in a week later, and the person was max level and a guild leader of a pretty decently sized guild. I swear to god, I have no idea how people do this).

And yeah, I played a ton of older MMOs. One doesn't continue putting their hand in the deep fryer after it comes back burnt the first dozen times. If you enjoy the games, go ahead, but its not my thing at all, and I've figured that out already. Someone asked "what do you not like about MMOs" and I responded.
 
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Engr. Adiktuzmiko

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You missed the second part about how I also can't play enough to get up in levels fast, and apparently everyone else who plays these damned games can,
I remember back then on DN where I've seen players getting to level cap 1 day after release, while I only managed to get around 2-4 levels on that same time...
 

odinnightowl

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@touchfuzzy 

I also don't know how some folks level that fast but it took me nearly 2 1/2 months to reach max level (50) and while i may have had to solo level i still had my Free company(guild) to help me with gear and with the looking for group thing it helps to find players for dungeon but the main story is very geared towards solo play as many missions are only able to be done solo with out even your chocobo battle companion. 
 

Engr. Adiktuzmiko

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with the looking for group thing it helps to find players for dungeon but the main story is very geared towards solo play as many missions are only able to be done solo with out even your chocobo battle companion.
Which is very FFXIV specific... Sadly, not a lot of MMOs are like that. And we're talking here of what we don't like about MMOs based on almost all the MMOs that we played, not just a specific game. We didn't even point out FFXIV...
 
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odinnightowl

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Which is very FFXIV specific... Sadly, not a lot of MMOs are like that.
Ya i know which is rather sad but i was trying to point out that atleast 1 of the big MMORPG games out there has a good player base so they shouldn't be abandoned
 

Engr. Adiktuzmiko

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Maybe the subscription based approach at least keeps most of the "bad" players at bay... But then again there are good players like us which can't afford that kind of system due to circumstances like due to our busy sched we might be lucky already if we get to play once a week, in which case paying for a subscription wouldn't seem to be a good idea...
 
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kerbonklin

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What I hate in MMOs:

  • Heavy Capitalism in the marketplace where the no-lives hoard thousands of items the general population needs, and then overprices them. Even worse when the overpriced items are things used to make money in the first place. (Item Drop Rate / Money Gain boosters)
  • Story-based scenario quests that are too difficult to solo at the required level, encourages people to just skip it until they over-level to solo it, or get the help of extremely over-leveled players.
  • Events that encourage maximum cashing (spend XXX dollars) in order to gain exclusive OP equipment rewards.
  • Power-creep where normal gears become obsolete in turn for Special gears, which then become obsolete for "New Special Gears"
  • Heavy RNG in enchanting/strengthening gears. (Even worse if they break)
  • End-game content that requires players to be extremely EXTREMELY funded in order to participate in.
  • Re-use of mobs/bosses in future content that obviously don't belong where they are.
 
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Blinn

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What I hate in MMOs:

  • Heavy Capitalism in the marketplace where the no-lives hoard thousands of items the general population needs, and then overprices them. Even worse when the overpriced items are things used to make money in the first place. (Item Drop Rate / Money Gain boosters)
  • Story-based scenario quests that are too difficult to solo at the required level, encourages people to just skip it until they over-level to solo it, or get the help of extremely over-leveled players.
  • Events that encourage maximum cashing (spend XXX dollars) in order to gain exclusive OP equipment rewards.
  • Power-creep where normal gears become obsolete in turn for Special gears, which then become obsolete for "New Special Gears"
  • Heavy RNG in enchanting/strengthening gears. (Even worse if they break)
  • End-game content that requires players to be extremely EXTREMELY funded in order to participate in.
It's like a rich kids' club, and you ain't in it. :p
 

kerbonklin

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It's like a rich kids' club, and you ain't in it. :p
Yup. x_x

In the MMOs I play, I'm usually in the middle ground. I have some really great gears that put me way above all the noobs, but then i'm quite far away from all of the pros at their maximum potential. A noob might have 10k HP, I have 30k HP, the pros have 60k HP. A noob would hit 50k damage, I would hit 200k damage, the pros would hit 400k damage.
 

TheMusicalCrowbar

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It's like a rich kids' club, and you ain't in it. :p
My mother was actually planning on playing on WOW until she realized how expensive it would be for her to have a subscription for the year. Now she's playing Dragon Age with its 100+ hours of side quests.
 

Clord

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I think inflation is a problem with modern MMO design and has been problem in probably every major MMO so far.


I would like to see a system that has set amount of gold in the world (server) for example.


Something similar to Log Horizon, idea that gold is distributed from a server's "pool" and things like buying equipment from vendors etc returns that gold back to that pool for a random few who will receive it by slaying monsters etc.


Actual global gold amount would slowly rise by players doing challenging achievements like running a company that mines gold and turns them to gold coins. Achievement in a sense that you need to organize your guild to do just that for example.


Gold should be also be destroyed but be retainable.
 
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TheMusicalCrowbar

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I remember playing Neopets when I was a little kid and the economy there was nuts. I never managed to do anything except play the games they had, all of the cool items had insane prices.
 

EternalShadow

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@odinnightowl

You missed the second part about how I also can't play enough to get up in levels fast, and apparently everyone else who plays these damned games can, so I have to make new friends out of the people around my level every time I hop on, because everyone I talked to last time is about 20 levels over me now. (I remember once playing with one group one day at like, level 5, then signing in a week later, and the person was max level and a guild leader of a pretty decently sized guild. I swear to god, I have no idea how people do this).

And yeah, I played a ton of older MMOs. One doesn't continue putting their hand in the deep fryer after it comes back burnt the first dozen times. If you enjoy the games, go ahead, but its not my thing at all, and I've figured that out already. Someone asked "what do you not like about MMOs" and I responded.
I have the same thing with other people leveling up so quick, even on single-player games like Skyrim and Minecraft, lol. They probably looked up the best exp givers, but even after I did that for a few hours in Runescape, I only went up 1 or 2 levels, so I'm not entirely sure...
 

Wavelength

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The single thing that annoys me most in RPGs/MMOs is when I see a very easy solution to a problem (such as using a skill my characters know to float above a ledge or destroy a tree trunk that's block the path, or fighting my way past a single guard that's not letting me into town, or bringing up an already-known, simple piece of information to prevent a huge plot-required misunderstanding), and the game simply won't let me do this, because it expects me to stick to the railroaded way that the quest or plot point in question had been scripted.
 

Matchitza

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What i hate:

Trolls, bots, people who swear at me.. (I WILL HAVE MY REVENGE SWEARERS!)

1. I have a iOS mmo, it's called Avabel.. I like it there, it's very silent on server 9.. I feel like i can hunt nicely without stupid trolls in my way.

2. I like to make friends, join guilds. And joke around for a bit.. But when the guild goes serious, meh go serious too.

3. I never seen trolls at MMO/Online games, but what i know is trolls are annoying!
 

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