What do you hate in RPG/MMOs?

Emberstorm

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A couple of other things I hate:

1. Pay to win, as others mentioned. I played Dungeons and Dragons online for a while, the pay to win got stronger and stronger. I was OK with them having premium quests and cosmetics to make cash, but then they started selling weapons and other things. For example, you could only get one hireling, but if you paid you could get like 4. And then they made items that could open any locked door or chest, and ****.

2. People in different timelines. Save time-limes for mmorpgs, it makes no sense that players should be in different instances of a long story in an mmorpg. This might just be me, but it feels poorly designed when the mmorpg runs like a story-based game where everyone is up to different parts of the story, yet in the same world.
 

Milennin

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As for having many other ways to do the game besides teh holy trinity i would liek to see that idea expanded upon . like how woudl you go about it then milenin?
Well, Guild Wars 2's combat is pretty awesome and doesn't have a holy trinity. I love how combat in Guild Wars 2 is chaotic and can force you into different roles during a battle, depending on what's happening.
 
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AceOfAces_Mod

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Uninteresting battle system: If your system is way too simple, or has a feature that negates the entire thing, then why bother? (Best System: Rouge Galaxy, Final Fantasy X-2. Worst System: Final Fantasy XIII-2(Press A button to win! No need for strategy!)).
 

Archduke

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Stereotypes. Ditsy boob-chick, old womanizer, intelligent boob-chick, etc. Disgusting tosh.

- Duke
 

Clord

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Lack of choices what to wear around a neck is my gripe with MMO games currently. Also it would be nice that the rings were actually visible.


I know that many MMO games have excluded visually presenting those things due clipping issues but come on.


I can understand why in Star Trek Online, Starfleet wouldn't allow such items but I tend to gravitate towards games that allow me to actually customize character how I like.
 

GraveBusta

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Elsword is a perfect example of how to not maintain an rpg, unstable updates,lack of anti hack control, and a community gone insane due to not enforcing rules and only enforcing it when the comapny looks bad. If you want all the worst qualities of an MMO talk to ex elsword fans and they will have more to tell you then you can comprehend at once.
 

Sixth

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3. I never seen trolls at MMO/Online games, but what i know is trolls are annoying!
You can't be serious! o_O
I like to troll my friends (is this how I supposed to write this down? :D ). And they like to troll me back. Well, we are a troll family playing together, I guess.


I don't mean serious trolling, I mean funny trolling with trolls only, so it is interesting. Trolling someone without getting back some trolling is no fun at all! :p


Okay, enough trolling!


I hate bugs. And crashes. And bugs. And unexpected 2 weeks long lasting daily maintenance for at least 5 hours a day, in exactly those hours when I could actually play the game. Ohh, and bugs. :D
 

Caustic

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First-day MANDATORY updates. Because its fun to have to wait to play the game you just dropped 60 bucks for or lost 12 hours of sleep waiting to play  :(

An amalgamation of the previously mentioned gripes, but with a few addendums:

!: The M.F. Grind can be fun. 

Crazy, I know, but just let me explain. Sometimes I've found myself shutting off my brain and letting my fingers go through the motions, while a decent soundtrack plays in the background. I know its not exactly engaging, but sometimes I don't want to have to constantly be thinking about how to beat the next mob, or how in the blue hell I'm going to survive the next boss.

Sometimes, I really don't want to think -- I just want lots and lots of things to die so I can get to another level!

@: How a quest is designed can very much affect how much people will like it.

When I played WildStar (first-day access whoo! <3) the thing that really struck me first was that I never really felt like I was doing fetch quests. I certainly was at some points, but the way the devs hid it was rather clever, and I appreciate the effort put into those moments that made me laugh and smile - or even cry.

#: I try to like people.

I really do. There are some that I know that are actually NOT obsessed with levels. I know - its crazy!!

$: Sometimes, the single-player experience is better, though.

I know of at least one friend that usually plays solo through MMOs. Mostly because he hated dealing with other people, but part of it was (I think) that he was more interested in the content than the companionship or competition.

And my own additions to the b!%@#-list:

A: Few game options/low customization

Not avatar costumes or crap like that; I like to have my games set up in a very specific way, and if a game won't let me fix it to conform... it can be a deal-breaker. Indeed, this is what made me throw out PSO (Phantasy Star Online - waaaay back ye olde school) when I tried to play it back a year ago :\ Even knowing it was made to be played on a controller doesn't help the fact  that I want to throw these games through a window in frustration.

B: Absolutely crapastic cameras

The camera can make or break a game. If it ain't workin' for me, no matter how "Incredible" or "Amazing" it is supposed to be, I ain't willing to play it. More of a general caveat of games overall, but also applies to MMOs -- especially action-based ones.

C: Horrible chat filters/character limits

This one makes me want to eat my hat. Okay, so you don't want to hear the 12yo across the way screaming obscenities like he just learned what they meant an hour ago, but sometimes it feels good to let loose with a few explicitives. And I get that some "kids might be playing" -- even if they have filthier mouths and minds than I do. But when I can't shut that off just for myself? What the crap, game?

Even more annoying are when some of the things being blocked aren't swear words at all. In one particular game I can think of, words like "gm" or "event" are bleeped as often as real authentic cursing. Even worse is when the bleeping takes place between words, right in the middle of an otherwise clean sentence, making it unreadable to anyone else!

Nevermind that chat filters can be easily bypassed by anyone with slightly more imagination than a sea cucumber. And for the love of Pete, don't snap back our swear-free messages with some dumb quip that the programmer learned from a 5th grader. Let us adults swear, and let the children put up with the hurricane of asterisks. (or alien characters, in the case of WildStar XD)

As for character limits (how many letters/numbers can be typed into a single line), for those games that have 50-character limits, I only have this to say:

D: The M.F. Min/Maxers

I want to slap some people. Even some people that I like.

Why?

Because it seems that nobody stops to appreciate the game that the developers put their time and effort into creating. All they wanna do is level fast, reach the top, and then apparently grind as much money as possible. For me, that sounds like the absolute WORST, most BORING thing ever. If I'm going to aim for max level, I want to actually enjoy the ride -- not be carried there by a pre-set plan that everyone and their dog takes.

Oh, and this annoys me too:

Anytime I ask "What's the point of reaching cap?", all I hear is "Endgame content!"

"What's that for?" "To get more stuff!" 

"So what do you do with that stuff?" "Get even MORE stuff!!"

Bleah-toast with meh-butter on top. :|

And I just know this'll carry on into the future; when our brains are finally jacked into The Matrix or whatever for the first time, half of everyone will STILL be trying to out-compete one another, ignoring anything beyond what the devs put into the ruleset. Who cares about that beautiful alien sunset? We have another 3 hours to grind 10 more levels, and another five events to get through before midnight!!
 

eptag

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Every good MMO basically needs rich crafting nowadays.  I might be spoiled having started in Ultima Online back in 97 (which I LOVED the crafting), but I strongly dislike any crafting system I can't get completely absorbed in.

With Final Fantasy XIV's class system, the fact that say, Blacksmith is it's own class, really did a lot for me.  After a while it became a bit more of a grind, but I loved every minute of it.  You can go very far in that game just as a crafter if you so choose and that to me is absolutely priceless.  If crafting feels like a mandatory addition or simply an afterthought, the fun factor simple lowers by a level or two.
 

Olivier

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I hate all the hackers, bullies, and spammers. I also hate poor customer service and overly priced items. 
 

Sailerius

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The ability to circumvent the need for strategy by grinding. If I can't win a fight because I'm too low-leveled, then your game sucks. Excellent counter-examples are FFXIII/-2 where if you don't learn how to strategize, you will die in seconds. All the pre-PS2 FFs were especially guilty of this, where any challenge in the game could be bested by running around in circles grinding on random encounters until the boss was a pushover.

Thank God they learned how to design legitimate difficulty in FFXIII.
 

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