What do you HATE or LIKE about Final Fantasy Series?

Tai_MT

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Huh, I thought I was the only one who absolutely loved Blitzball.  Fun math minigame with interesting nuance if you spent some time learning it.

Meanwhile, the stupid trading card crap and tetra thing whatever the heck it is from FF7 to FF9 and FFX-2 annoy me and make me wonder who thought putting those in the game was a good idea.
 

Engr. Adiktuzmiko

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Blitzball can frustrating at first when you don't really know how to play it, but once you do, it was pure fun... I'd probably buy a stand-alone vesion of the blitzball game if they ever do it...
 

Tai_MT

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If they do a stand-alone Blitzball game, I only want them to do one thing to it...  Let me move in the third dimension.  Imagine how much more fun and dynamic that game could be if you moved on more than that 2D plane.  Man, I'd seriously pay $60 for a good version of Blitzball with massive movelists and some really cool animations as well as movement in that third dimension.

Also, yeah, that was kind of the impression I've gotten from a lot of people who have hated on Blitzball.  Namely that it was somewhat confusing and hard to understand and once they kind of understood it, it was somewhat boring to watch or play because it was number crunching.  It's a pretty steep learning curve to newbies.  It also doesn't help that one of the first games of it you play is rigged pretty heavily in favor of your opponents and you don't get a lot of time to get experience with how it works before they throw you into that game.  Kind of a bad design decision to be honest.

Still, the number crunching in Blitzball is no more complicated than the number crunching a lot of players have been doing in the Card Game minigame of Final Fantasy for years.  It's just, you don't really collect cards.  You collect abilities and good players.
 

Matchitza

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bump, i'm reviving this thread xD
 

Bex

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The Music in Final Fantasy 7 was Epic and Awsome throughout the Game.

I was a Teenager and i liked it alot.
 

_Shadow_

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With a title that is more appropriate to the topic you wanted to discuss.

:p

Ok let me talk about things I love on FF this time.

Old school Final Fantasy games, adding Final Fantasy 7 from Playstation, were having great stories.

I mean the stories (plural) of the game, revolving around one main story was so well made that I still wonder if there will be better ones in the future.

Especially FF6 and FF7

Graphics. Always cutting edge. You get a Final Fantasy, you know it will have awesome graphics, taking advantage of the current technology.

Music scores. FF6 battle theme for example. I can not get bored listening to it. FF7 Open Theme. Battle music, actually, the whole soundtrack.Same goes for FF8 and on.

EDIT: :ninja:   @Bex said that too  :ninja:

Character depth. Every character has his/her own personality and past.

And it is impossible not to have something in common with at least one.

FF have lots of heroes too. ;)

There are lots of things I love.

I liked Turn based strategy battles though. Action FF are away from what I liked. Thus I don't play anything after FFX series.
 
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Matchitza

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Well I like their battle music too.. I liked FFX's battle theme a lot than anything..
 

Clord

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You're probably referring to original version as easier "improved" versions of the game are not that hard outside of optional bosses and final boss in certain team compositions.
 

Tsukihime

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I like how they try different mechanics.


A lot of reviews I've read about FF8 criticize it to be one of the worst FF games made because it was just "too different" from what they expect in an RPG.


Personally I thought it was one of the best games given how much they focus on mechanics.
 

Clord

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I like how they try different mechanics.


A lot of reviews I've read about FF8 criticize it to be one of the worst FF games made because it was just "too different" from what they expect in an RPG.


Personally I thought it was one of the best games given how much they focus on mechanics.
Well granted, it has some problems.


1. Every non-boss encounter can be easily solved by using GF (apart from special ones like Malboro who screws over unprepared party.)


2. By escaping all the fights you don't need to win, it breaks the scaling system that is intended to make game more challenging over time.


Still, in terms of story complexity it is one of better FF games. Though surprisingly many don't realize they keep encountering Ultimecia most of the game due she possesses people instead of coming "in-person."


Result not really getting Ultimecia's involvement most of the first playthrough, the villain is quite underrated.


Encounter problems could have been fixed by limiting GF usage and making bosses not to scale with your level.
 
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Tai_MT

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@Clord

And by removing the "Draw" system and "Junction" system entirely as they make gathering and using magic such a hassle that any good player just junctions the powerful spells to their stats instead of ever casting them, which further breaks the "level scaling" aspect of the game.

Could've also improved the game by making our main character less brooding emo boy and actually give him some real personality beyond "I hate the entire world except for this one girl who only wants me 'cause the guy she wanted is more interested in the villainess of the game"

Likewise... we could've done without the silly "take a quiz to get more more money and etcetera and level up your rank" nonsense.  Something you can top out in the first 20 minutes of the game by simply pullilng up a guide and looking up the answers.  Which, again, further breaks the absolute crap out of a scaling system.

Actually, why does FF8 even have a scaling system in the first place if it's got all these other features and systems that when working properly break the holy hell out of your scaling system and render it irrelevant?
 

Tsukihime

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2. By escaping all the fights you don't need to win, it breaks the scaling system that is intended to make game more challenging over time.
And by removing the "Draw" system and "Junction" system entirely as they make gathering and using magic such a hassle that any good player just junctions the powerful spells to their stats instead of ever casting them, which further breaks the "level scaling" aspect of the game.
I always thought the point of the scaling system was to encourage players not to level up but instead to make use of all of the mechanics such as junctioning and to turn everything into cards lol


A player that treats it like the usual RPG where you just level up as high as you can and then use the best magic will probably find the experience somewhat frustrating.


Granted, if you take the time to work your items and cards, you can become OP easily, but I don't consider that to be a flaw. Instead, it allows players to play the game the way they want to in a way that isn't "walk around fighting million monsters"
 
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Tai_MT

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Well, let me put it to you this way.

You have a level up system in your game.  Enemy scaling is based on your level.  But, you don't want players to level up, you want them to draw and junction and everything else instead.

So why the heck does this level up system and enemy scaling thing exist in the first place if you've designed your game around avoiding those in every way imaginable?  Why have a system in place that needs to be circumvented by nearly every other aspect of the entire game?  Any dev with half a brain would've just went, "really, there's no point to this level up system as it only exists to further punish players for not drawing or junctioning magic, let's drop the level up system entirely".  But, the guys who made FF8 had no clue how making a game worked, so we've got this redundant system that punishes a player beyond simply "you don't have stats high enough to win" and takes it into "you stupid jerk, you grinded for levels, so for wasting your time, we're going to make enemies nearly impossible until you use the systems we wanted you to use!" levels.

It's maddening.
 

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I'm just going to say: FFX-2 is the best Final Fantasy game mechanically that I've personally played, and literally the single best ATB system ever made, and I've played most of them.

Actually out of all the FF games, its easily one of the top ones as far as fun factor. The only one I think I would pick over it for just having fun is FFT. (this is different from BEST FF. Even though I consider it one of the best as well, I rank the ones I've played something like Tactics>7=5>X-2>6>9>10>12>3>1>4>8>2)
 
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Tsukihime

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Well, let me put it to you this way.


You have a level up system in your game.  Enemy scaling is based on your level.  But, you don't want players to level up, you want them to draw and junction and everything else instead.


So why the heck does this level up system and enemy scaling thing exist in the first place if you've designed your game around avoiding those in every way imaginable?  Why have a system in place that needs to be circumvented by nearly every other aspect of the entire game?  Any dev with half a brain would've just went, "really, there's no point to this level up system as it only exists to further punish players for not drawing or junctioning magic, let's drop the level up system entirely".  But, the guys who made FF8 had no clue how making a game worked, so we've got this redundant system that punishes a player beyond simply "you don't have stats high enough to win" and takes it into "you stupid jerk, you grinded for levels, so for wasting your time, we're going to make enemies nearly impossible until you use the systems we wanted you to use!" levels.


It's maddening.
When you put it that way, I think it's pretty clever.


Really makes you think "do I really need a level system in my own game? I'm being punished for leveling up!"


Enemy difficulty grew much faster than actor progression via pure leveling after all, and it's only until end-game where you actually get things like stat bonus per level. And even then you could only equip so many of them.
 

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@Clord

And by removing the "Draw" system and "Junction" system entirely as they make gathering and using magic such a hassle that any good player just junctions the powerful spells to their stats instead of ever casting them, which further breaks the "level scaling" aspect of the game.
Excellent point.

The FF8 system was not nice in my opinion.

As a story it was cliche but had its own plot twists, I liked it as a story, but it wasn't so mindblowing as FF7's story.

I'm just going to say: FFX-2 is the best Final Fantasy game mechanically that I've personally played, and literally the single best ATB system ever made, and I've played most of them.

Actually out of all the FF games, its easily one of the top ones as far as fun factor. The only one I think I would pick over it for just having fun is FFT. (this is different from BEST FF. Even though I consider it one of the best as well, I rank the ones I've played something like Tactics>7=5>X-2>6>9>10>12>3>1>4>8>2)
Actualyy my favorite FF is 6.

Then goes 7

then goes 5

and THEN goes FF8.

Now look. As I said elsewhere, FF X 2 had a great system. Dress system is actually very alike to the Job system off FF5 which is the best FF system ever. So you got a point calling it incredible on this aspect indeed. For me though, FFX2 was the ferst sequel game of the franchise and I really had a sour taste that days about it. I loved traditional stuff. But on the other hand, SIN was a a tradition that should had to be broken.   ;)
 
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captainproton

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The only thing I can say I hate about FF, particularly from 7 on, is the shoddy patching of plot holes.
 

captainproton

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The only thing I can say I hate about FF, particularly from 7 on, is the shoddy patching of plot holes.
 

_Shadow_

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  :p
 
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Kyuukon

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Hate: Pretty and emo characters, they overdo it (especially in the most recent ones).
 
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