What do you like about RPG Maker

Tsukihime

Veteran
Veteran
Joined
Jun 30, 2012
Messages
8,564
Reaction score
3,846
First Language
English
There's a lot of topics about why RM is terrible or what needs to be improved, but I don't see topics about what RM's good at.


What do you like about RPG Maker?


What does RPG Maker do well?


What does RPG Maker offer that other game development tools do not?


Specify which version as well.


There are literally hundreds of game dev libraries or engines that come with a varying amount of features. Depending on your needs and your skills, even the best programming library may be absolutely useless to you and would therefore may not be as useful as RM.
 
Last edited by a moderator:

Commotion

Veteran
Veteran
Joined
Sep 20, 2014
Messages
148
Reaction score
29
Primarily Uses
I love rpgmaker since its simple, easy to use but yet powerful enough for coders to feel like they can do what they want. Its an incredible engine despite the rpgmaker "hate"
 

Nirwanda

Procrastimancer
Veteran
Joined
Nov 2, 2012
Messages
1,285
Reaction score
604
First Language
Spanish
Primarily Uses
RMMV
Well, complaining is both cathartic and extremely easy. ;)

Though this is also an easy question:

-Ease of use/no programming knowledge required. Though the option is still available to the knowledgeable user.

-Big community

-Availability of resources.
 
Last edited by a moderator:

Dalph

Nega Ralph™ (RM Tyrant)
Veteran
Joined
Jul 15, 2013
Messages
7,769
Reaction score
19,642
First Language
Italian Curses
Primarily Uses
RMMZ
What I like about RM? Well...

Simple enough for a child; powerful enough for a developer.

^ The quote speaks by itself.

I also like the communities a lot (especially this one), it's full of awesome and helpful people everywhere.
 

Archeia

Level 99 Demi-fiend
Developer
Joined
Mar 1, 2012
Messages
15,141
Reaction score
15,473
First Language
Filipino
Primarily Uses
RMMZ
What I like about RM? Well...

Simple enough for a child; powerful enough for a developer.

^ The quote speaks by itself.

I also like the communities a lot (especially this one), it's full of awesome and helpful people everywhere.
This and it's artist-oriented. An artist can pick it up and not flap around to die like a fish. Most of the time why I can't use any other engines is that they're aimed for programmers as a whole or 3D artists. There's rarely any tools that is like RPG Maker. IF they are, they are usually aimed for programmers with their weird event structure and so forth.
 

Bloodmorphed

Dungeon Fanatic
Veteran
Joined
Sep 17, 2012
Messages
1,466
Reaction score
144
First Language
English
Primarily Uses
My answer is as pretty much every one elses.

Easy to use. But I will add something.. FUN TO USE! I have used engines that are NOT fun to use, writing my own engine would have been more fun, and I couldn't even do it as I am right now. 

It's just... yummy.
 

Galenmereth

Retired
Veteran
Joined
May 15, 2013
Messages
2,248
Reaction score
2,158
First Language
English
Primarily Uses
N/A
The mapping and eventing tools, as well as the community around it and available resources (both paid and free). And RGSS3 of course.
 

Zalerinian

Jack of all Errors
Veteran
Joined
Dec 17, 2012
Messages
4,696
Reaction score
935
First Language
English
Primarily Uses
N/A
I've been using Game Maker recently as well (for a different project for a school club thing), and Game Maker is built using their own custom programming language that is procedural style, not object oriented like Ruby. I like how RPG Maker is object oriented, it's more natural in my mind. It's just easier for me to think about my code when I'm writing

myArray = [1, 2, 3, 4, 5]myArry.each{ |elem| puts elem}compared to

myArray[0] = 1;myArray[1] = 2;myArray[2] = 3;myArray[3] = 4;myArray[4] = 5;for(var i = 0; i < array_length_1d(myArry); i++){ trace(myArray)}(and as an added bonus, trace is a separate script I got off the internet to make printing things out easier)

It's just much easier to use RPG Maker and Object-Oriented programming.

Game Maker plz ;-;
 

Sharm

Pixel Tile Artist
Veteran
Joined
Nov 15, 2012
Messages
12,760
Reaction score
10,884
First Language
English
Primarily Uses
N/A
Completely agree with Archeia. I'm not a programmer, I will never be a programmer. My head is just not wired to think like a computer and when I try I get an actual headache. But with RPG Maker I don't have to be one to make a game, I just put my art in, tell the story I want and have fun.


I also like that while it's simple it's not treating me like I'm stupid. If I want to change the graphics, I can do that. If I want to use an event to do something unusual, that's not restricted from me. Simple doesn't always have to mean "less choices" it can also mean "straight forward" and it's something that RPG Maker has always done fairly well. At least all the versions I've tried.


I also love that because it exists I can easily find more RPG's to play and don't have to worry about how few of them come out on consoles these days. 3D gaming makes me ill, I like my graphics to be on the stylistic side and not realistic, and I'm not a precision gamer so AAA gaming rarely has anything I want or can play. It's nice to know that there's still a place for me as a gamer in the indy crowd.
 

Susan

Veteran
Veteran
Joined
Sep 1, 2014
Messages
2,748
Reaction score
8,346
First Language
No idea...
Primarily Uses
RMMV
I agree with practically everything that was mentioned here.

I never had any problem using the different versions, so I will just generalize. The RPG Makers are very easy and fun to use.

Each version just makes the game-making process simpler, especially in terms of scripting.

The default system and scripts allow users to create games easily with minimal fuss, and they are not just of the RPG genre.

More advanced users can change almost everything from the UI to the battle system to the player perspective. It's possibly safe to say that the sky's the limit. ^^

The people in this community here are generally fantastic, friendly and helpful. I would not have joined otherwise. ^^

There are a lot resources available, both free and paid. A lot great and talented artists, composers and scripters frequent this community as well, are available for commissions, and are very friendly and open to suggestions.

There are also quite a few games created using the various RMs that are of great, if not excellent, quality in terms of storyline, gameplay, creativity, innovation and originality.
 

Tuxedo Leila

Veteran
Veteran
Joined
Jul 29, 2013
Messages
180
Reaction score
476
First Language
English
Primarily Uses
N/A
I like that RPG Maker can be used by anyone of any age. It's really nice seeing my little sister make her imagination come to life with the help of RPG Maker (Ace, specifically).

The community is also really supportive, diverse and respectful! I've learnt a lot from the people here. :)
 

Sharm

Pixel Tile Artist
Veteran
Joined
Nov 15, 2012
Messages
12,760
Reaction score
10,884
First Language
English
Primarily Uses
N/A
Oh, I like that too. I've had a lot of fun sharing it with my nieces and nephews. The oldest of my nephews in particular is a big fan, if he lived nearby I think we'd be making a game together right now.
 

TheoAllen

Self-proclaimed jack of all trades
Veteran
Joined
Mar 16, 2012
Messages
5,592
Reaction score
6,522
First Language
Indonesian
Primarily Uses
RMVXA
  • RTP resources. They provide the standard resources to make game. Unlike any other engines, you should provide the resources yourself. Or even they have resource packs, usually not complete as RPG Maker RTP. This is important because not all of people could make their own resources.

Simplicity. I came from non-programmer background. Used RM since 2008. Understanding event systems was easy. And began scripting in early 2013 without problem understanding about programmer's thingy (script editor provide simple functionality)
Communities. RM has a lot of communities spread around. Probably the biggest community over all other game engines. Each country even has their own RPG Maker Communities.
[RMVX/Ace] - Simple mapping system. Unlike RMXP which you need to think about 3 layers system and only 7 autotiles. I'm horrible at mapping, I like simple mapping. At least, representative map is enough.
 
Last edited by a moderator:

Selchar

Veteran
Veteran
Joined
Dec 28, 2012
Messages
299
Reaction score
81
First Language
English
Primarily Uses
It's easy to use, and fun to use.  Far more straight forward than anything else I've tried.  I've only completed a single game in all the time I have been using it, but it was enough to show me what I can do when I am really set on it.  I've admittedly got sidetracked with the scripting/learning ruby portion of the maker since then.  I enjoy trying to add different mechanics just to see if I can.  Then I go over it and see if I can do better.

I just like how Rpg Maker(Ace) is setup.
 

whitesphere

Veteran
Veteran
Joined
Mar 14, 2014
Messages
1,688
Reaction score
784
First Language
English
The simplicity is a prime thing.  Even though I'm a good programmer, I love being able to open RPG Maker and just start building a game world without having to write a line of code.  I can focus on the story, not get completely, utterly lost in "How do I pass events around?"

The incredible ease of debugging while the game is running, expanded even more dramatically with some debug scripts.  It's very easy to see exactly what the game is doing in terms of switches/variables/etc, which really helps in fixing problems.

The built-in resources are also an excellent starting point, giving everything a beginning game maker needs to make a complete game.  So I don't need to hunt down game themes, sound effects, battlers, tilesets and assemble them into a coherent package --- RPG Maker comes with one right out of the box.

The inexpensive custom resources available at the store.  For only $30 (or less) per pack, I can get graphics resources to tell a huge variety of stories, music and sound effects galore.  Basically for the cost of a night out, I get whole new toolkits with which I can build completely different worlds. 

The extensibility --- there are literally thousands of scripts available to do everything from complete battle system rewrites to item crafting, weather, game time.  And if I want, I can roll my own, for free using Ruby (which itself is freely available).  Most of these scripts are "drop it in and go" as well.  And all of this builds on the entire existing framework so I don't need to re-implement Events, for example.  So I'm not just limited to what RPG Maker can do out of the box.  Some people have written entire mini-games for their game, using custom scripts.

Also, having a very active, supportive user community is a HUGE thing.  I'm sure many of us would have been stopped dead in our tracks at some point or other, including me, if we didn't have literally thousands of people in an active, quite civil forum who were willing to help each other in a wide variety of ways --- from "Here's how to make events do this" to "Here's how to create autotiles" or "Here's a custom character portrait"  

A fair amount of otherwise impressive open source tools have died on the vine because they couldn't grow a community large enough to be self-supporting, and RPG Maker doesn't have that problem, which is probably a good part of the reason why it's still around after over, what, 20 years?
 
Last edited by a moderator:

Engr. Adiktuzmiko

Chemical Engineer, Game Developer, Using BlinkBoy'
Veteran
Joined
May 15, 2012
Messages
14,682
Reaction score
3,003
First Language
Tagalog
Primarily Uses
RMVXA
XP - I really like how mapping in XP was done compared to the others


Ace - I like how intensive the database could be and I also find RGSS3 more powerful yet easier to learn than the previous ones.


General - I like how easily you can do something on it (of course depending on the complexity of what you want).
 

Marquise*

Veteran
Veteran
Joined
Jul 9, 2014
Messages
4,942
Reaction score
8,248
First Language
French-Canadian
When something is that simple and that much compatible and gives that many assets, have a great community to feed those said assets freely.  Well, I guess I just have to rest a bit and concentrate upon doing a good game while once in a while learning a new trick or two or be myself spriting ;)
 

Heretic86

Veteran
Veteran
Joined
Nov 30, 2014
Messages
240
Reaction score
167
First Language
Engrish
Primarily Uses
What I like about the entire RPG Maker series is that it is easy enough to use that most people can pick it up easily, yet robust enough that it can allow for nearly professional quality game development.  The level of flexibility is also highly important.  If there is an aspect that I want to change, be it graphical, musical, or programmatic, it can be changed.  The graphics dont require users to have an advanced knowlede of things like HLSL (High Level Shader Language), nor are limited to working only with 3D Meshes.  Audio can be quite easily imported and used nearly immediately.  The User Interface has a nice solid set of tools that cover most aspects of what can be done, but the User Interface for the most part does not impose limits that prevent adding new features.  Scripting allows us to modify most aspects of the engine to suit our desires.

Sure there are things that could be improved upon, but this will always be the case.  If Enterbrain is around in 2050 and still making RPG Maker programs, you can bet your Spritesets that there will be things even in that version of RPG Maker that can be improved.  There is always room for improvement, even in the most advanced programs.

I think a good way to consider what we like about RPG Maker is to compare it to other Editors intended for AAA Titles.  The Unreal Engine is incredibly powerful.  The drawback is that it has such a learning curve that it can not be picked up and used immediately.  If you wanted to create a game in the Unreal Engine, even a cheesy one, it would most likely take a team of developers who are very skilled in the use of the Engine at least several months.  If you wanted to expand the functionality of the Unreal Engine, you will literally need to know very advanced programming.  Other Game Editors that are not quite as robust as the Unreal Editor are exceptionally difficult to make changes to in comparison to the RPG Editor.  Try the Serious Sam Engine, the earliest versions, will also require 200+ IQs to do anything that is impressive.  The mods for Serious Sam, like we can do with Scripts, is pretty much left for programmers.  Serious Sam mods require compiling new .dll files  The RPG Maker series with access to scripts does not require us to use any form of a Compiler to make changes.  The Serious Sam Engine also failed in its User Interface to allow "Scripts" to be run.  The User Interface had "hard limits" that could not be altered without recompiling the editor itself.  Scripters can work around our Limits in the RPG Maker User Interface by adding a Comment or Note.  Again, try making an entire game in the Serious Sam Editor as compared to the RPG Maker Editors.  RPG Maker takes a couple hours to pick up and understand, but the Serious Sam Editor will still take months and an exeptionally high skill level as well as a team of developers, programmers, mappers, and artists.

The RPG Maker enthusiasts enjoy the benefits of being able to achieve just about anything they want to achieve by themselves in a very short time.  We have a huge resource base to allow our games to be unique.  We have easy access to change what we want to be changed.  And these things all help us to do what we enjoy doing, as hobbyists or enthusiasts, which is to create games we think others will enjoy playing.
 

Marquise*

Veteran
Veteran
Joined
Jul 9, 2014
Messages
4,942
Reaction score
8,248
First Language
French-Canadian
I started mapping in Unreal in the past.  Cant tell how many invisible craters my main player was killed off XD
 

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Latest Threads

Latest Posts

Latest Profile Posts

People3_5 and People3_8 added!

so hopefully tomorrow i get to go home from the hospital i've been here for 5 days already and it's driving me mad. I miss my family like crazy but at least I get to use my own toiletries and my own clothes. My mom is coming to visit soon i can't wait to see her cause i miss her the most. :kaojoy:
Couple hours of work. Might use in my game as a secret find or something. Not sure. Fancy though no? :D
Holy stink, where have I been? Well, I started my temporary job this week. So less time to spend on game design... :(
Cartoonier cloud cover that better fits the art style, as well as (slightly) improved blending/fading... fading clouds when there are larger patterns is still somewhat abrupt for some reason.

Forum statistics

Threads
105,868
Messages
1,017,083
Members
137,583
Latest member
write2dgray
Top