What do you prefer as a player?

What do you prefer as a player?


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Kupotepo

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Completist: this player likes to cover the game 100%. It feels great for this player to finish a game completely.
Explorer: this player likes to move around the maps and look around the new locations.
Collector: this player likes to collect items and craft items.
Challenger: this player likes to challenge and challenge battles.
Socializer: this player enjoys interacting with NPCs.
Tactician: this player enjoys the logical world and enjoys reasonable challenges to overcome.
Specialist: This player favors specialist of class, and prefer one class for the rest of the game. The player who wants to be a ninja every time or I like to be a dragon. It is people like the character since he or she was a child or something.
Avid Gamer: You like to play the game in general any game.
Butt-Kicker: this player wants to let off steam with a little violence of beating the monsters in the game. I called this player in nongame expert term: a hot-blooded player who like to a good grinding of combat and do not care much about the story. [D&D came to simplify.]
Storyteller: this player enjoys the storyline and does not care so much about the combat mechanics. He or she cared about the most fun narrative that feels like a book or a movie than in identification with his/her favorite character. Mostly, about the story moves forward.
Casual Gamer: not Completionist and low key who just like play for a while and find other games to play. This player likes variety and hard to commit to one game for a length of time.
Speed Runner: this player likes to auto-battle and the short story. Everything needs to be quick.
Method Actor/ Author player: this player bases his or her decisions on his or her understanding of the character's psychology despite it is a game, not a movie or a novel. Characters have acted properly in every scene.:guffaw:
Just forsank of inclusion of everybody on the player community: I add this one on for fun:
Social Justice Warrior: this player is very sensitive to the game's themes and is an easy trigger. sometimes, this player is analyzing too deep and trying to connect events from the game into the real world.:popcorn:
Game shoud not be a political media player: this player gets easily trigger like the social justice warrior player too. But, this player doesn't like new devs' implementation that is not the norm or traditional. And call the devs political and forget there is a theme in the game. The theme is focused on morality in Literature class much!

I tell you the choice will sillier. Do you have a laugh sofar?
 
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fluffymonster

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Explorer, collector, and socializer. :kaopride:
Also storyteller.
 
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Frostorm

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Challenger & Tactician for me.
 

ScorchedGround

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Everything, except collector and explorer

For explorer, I mean specifically open-world games (fully fledged open-world games like skyrim or gta)
semi-open-world games are fine as long as you cannot get sidetracked too much.

I'm not really into collecting items as a fun gameplay mechanic (like collecting mini medals in dragon quest).
Crafting is generally fine with me as long as it serves a real purpose and is not a gimmick (again I can give dragon quest as an example, specifically DQ XI)
 

Danitinkis

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I think I'm an explorer, a challenger, a tactician, and maybe a collector and a completionist
 

mishakoc

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Explorer, collector, socializer for me as well but it also depends on the game I'm playing.
 

Cythera

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Completionist and challenger. Give me a fun game with good characters - and a challenge that makes me want to punch a hole in my screen.
I may also just like torturing my brain...
 

slimmmeiske2

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Explorer, storyteller and socializer.

If there's achievements, I'm also a completionist.
 
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The Stranger

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Probably explorer, socialiser, and specialist. Really depends on the game, though.
 

Kupotepo

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Thank you everybody for your participation. And I hope that people who make a game keep your preference to their mind.
 

Tai_MT

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Largely depends on the game I'm playing.

I am only a "completionist" when it comes to Achievements and whether or not those achievements involve insane amounts of grind in a game that is not fun. I'll generally get every achievement in most games, provided there aren't "luck based" multiplayer ones or "grind like a maniac" singleplayer ones. I use an achievement list as a "guideline" for doing everything in the game the devs intended me to do. That is, it's the benchmark for actually finishing the game and allowing me to move on.

I'm only an "explorer" in first/third person games. I don't really care for exploring in RPG's all that much, since most RPG's offer almost nothing to explore anyway except skyboxes and pretty places you can see but not go to.

I'm also only a "collector" in games where the collection serves one of the following purposes:
1. Amazing rewards that make every stage of the collection worth the tedium.
2. Finishing the collection is something few people have ever done and so there is status in doing it (I do this mostly in MMO's).
3. Achievements associated with the collection.

"Challenger"... Eh, it depends. Usually less upon what kind of game I'm playing and more upon engagement with the game. The only FPS games I play on anything other than "Normal" difficulty and below most of the time were Halo. But, I genuinely have fun on "Legendary" difficulty in most of the Halo Franchise as it actually requires a level of skill to do. Usually, it's a combination of "being aggressive" and "being cautious" and it requires the player know which situations call for which strategy. Other shooters? They just default to "being cautious" as the difficulty rises. Though, I do enjoy a challenge in RPG's. Mostly because combat in RPG's is often just... stock standard and dull. it's not engaging at all. So, I like RPG's that have some difficulty associated with combat. Keeps me engaged.

I'm only a "Socializer" in games if you've created party members I care about and want to interact with. Otherwise, every NPC in a game is "a checkbox to tick". Namely, I talk to them, get whatever information they have or items they're going to give me, and move along.

I like tactical games regardless of genre. But, that's sort of my forté. Before Battlefield (the shooter) went downhill in terms of map design and balance, I used to play the crap out of that franchise and be the "tactical assistance" for my team. Not sure what the role is really called, but what I would do is this:

1. Destroy all enemy vehicles as top priority.
2. Sneak around the map and take out "problem players" like snipers pinning down teammates or squads holding down important sections of the map.
3. Hit and run distraction tactics against fortified positions to lure enemies out or draw gunfire while my team/squad pushed other positions.
4. Secure objectives through audacity, ridiculousness, sneakiness, or perimeter establishment.
Audacity - to plant bombs and steal objectives while under heavy fire and succeed amid the chaos. The closest definition of how I execute this tactic is probably "Blitzkrieg" except I'm not often using vehicles to do it... and I'm doing it solo.
Ridiculousness - plant bombs, steal objectives, secure capture points through unconventional methods like "hiding among the corpses" or "through a wall" and other methods.
Sneakiness - Getting any objective through not being detected until I've already got it. Usually involves a lot of "leaving the enemy alive" so as not to raise an alarm.
Perimeter Establishment - I'm not the one doing the objective, but I'm pinning down and patrolling the most common routes to the objective that my team is holding and ambushing enemies as well as setting traps to buy my squad time.

Anytime a game lets me be very tactical and it can be won or lost just outsmarting another player... or the dev... that's sort of what gets me going. I love that.

As for "Specialist". Yeah, I tend to just specialize in something when I play a game. Most shooters I favor "area of denial" type loadouts as well as "highly accurate midrange weapons" and "shotguns". In MMORPG's, I tend to play Rogues or "Beastmasters", I enjoy playing "utility" type characters. In singleplayer RPG's, I tend to just play "gimmicky" if given the option. For example, if given the opportunity to do nothing except specialize in landing as many critical hits as possible... I'll do it just for fun. Or, if the game lets me complete it by just talking down everyone and never having to fire a shot... I'll do it.
 

Oddball

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You forgot speed runner on the poll
 

Kupotepo

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@Oddball, As your command, you got it.
@fluffymonster, sorry, it is reached the limited. I keep adding and adding. Next minute, I realized I cannot add anymore :kaohi:
 
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Kupotepo

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@Oddball, I don't think you get my joke. I refer to that I am the jinn in aladdin. You said and it will be done.:kaoluv: Thank you for expanding the choice in this survey.
 

FirestormNeos

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Explorer, ***-Kicker, Tactician, Specialist, Casual, Storyteller, and Social Justice Witch.
 

Purest Prodigy

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Completionist: I want to see every piece of content the game has to offer and overcome every challenge set forth by the devs
 

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