What do you start with when making a new game?

What do you typically start with when making a new game?


  • Total voters
    25

OktoberLove

Veteran
Veteran
Joined
Feb 11, 2019
Messages
42
Reaction score
11
First Language
English
Primarily Uses
RMMV
I’m just curious to see other people’s artistic process. Personally I start with a feeling and then I make an original song that captures said feeling. After that everything falls into place around that song: cutscenes, characters, stories, maps and of course more songs.
 

Willibab

Veteran
Veteran
Joined
Jun 22, 2017
Messages
124
Reaction score
232
First Language
Norwegian
Primarily Uses
RMMV
The World/Worldbuilding....I have thousands of years of history and a giant world map. Lore for the magic system, religions and a map of the political situation. Is that unusual since its not on the list? or is that considered story? I havent planned what the events of the game is gonna be yet, only roughly around which time period it will be placed :p

Currently working on art and planning mechanics.
 

Kes

Veteran
Veteran
Joined
Aug 3, 2012
Messages
22,299
Reaction score
11,712
First Language
English
Primarily Uses
RMVXA
Just a heads up - there are several threads in this section on that question. You might want to search them out as they contain a lot of advice, coming from slightly different angles depending on the precise question asked.
 

Frostorm

[]D[][]V[][]D aka "Staf00"
Veteran
Joined
Feb 22, 2016
Messages
1,591
Reaction score
1,169
First Language
English
Primarily Uses
RMMV
For me it's...math lol. I usually design my combat system first, and try to get it as close to perfect as I can before even starting the other parts. This would include coming up w/ all the spells/skills and class related stuff in the game while balancing/fine tuning as best I can. Lots of battle tests running w/ temporary graphics and such. Probably not the answer you're looking for tho. XD
 

cthulhusquid

Veteran
Veteran
Joined
Aug 19, 2013
Messages
342
Reaction score
294
First Language
English
Primarily Uses
RMVXA
I usually start with the story, but move on to the mechanics first because I don't plan the story all at once. That usually happens as I'm making the game.
 
Joined
Feb 17, 2018
Messages
137
Reaction score
477
First Language
English
Primarily Uses
RMMV
I don't think you should have characters and story separated. They're kind of joined at the hip.
 

Finnuval

World (his)story builder and barrel of ideas
Veteran
Joined
Aug 1, 2018
Messages
1,941
Reaction score
6,590
First Language
Dutch
Primarily Uses
RMMV
I start by building the world and as I do I Also do some art, find music , etc.

Story is something I find as I build my world, samee for characters. Sometimes the story appear first, Sometimes only partially and other times its the characters who show their faces before the story.
Mechanics come along the way too.

But their simply isn't a right or wrong way of doing it. Only what works for you. Trying to do it in anyway thhat doesnt fit you will end in failure no matter how much ppl have succes with it xD
 

HumanNinjaToo

The Cheerful Pessimist
Veteran
Joined
Apr 18, 2013
Messages
1,226
Reaction score
603
First Language
English
Primarily Uses
RMMV
I start with mechanics, mostly the battle mechanics that would hopefully make the game stand out from other RM games. But I hear that having a clear story board first will actually get you across the finish line, probably why I haven't ever finished a game...:kaoswt:
 

rue669

RueToYou
Veteran
Joined
Aug 29, 2016
Messages
459
Reaction score
371
First Language
English
Primarily Uses
RMMV
I'll draft the themes, story, setting, and characters first.

From there, I draw out the gameplay mechanics for they are connected to the story I'm telling.
 

TheoAllen

Self-proclaimed jack of all trades
Veteran
Joined
Mar 16, 2012
Messages
5,592
Reaction score
6,522
First Language
Indonesian
Primarily Uses
RMVXA
Start with "what kind of experience I want to give to the players"
 

BENI_MARU

Veteran
Veteran
Joined
Jun 5, 2020
Messages
39
Reaction score
23
First Language
English
Primarily Uses
N/A
The narrative always takes the drivers seat. It dictates audio direction, art style, and inspires mechanics.
 

RachelCantFocus

Bad art, Worse ideas.
Veteran
Joined
May 20, 2020
Messages
63
Reaction score
625
First Language
english
Primarily Uses
RMMV
For most of my games I'll draw, a random character that I end up really liking and then I will start to write a back story for them and then it's all downhill from there.
 

fluffymonster

She's So FLUFFY!
Veteran
Joined
May 23, 2020
Messages
207
Reaction score
364
First Language
English
Primarily Uses
RMMV
I'm between characters and art, honestly, though I also like to think about story, too.
It's hard since my main project is something I've been working on for a while and it's characters and story have somewhat evolved, though I like to map out everything beforehand and that's somewhat related to art. I also like to design characters, too, before I get too far in.
 

RachelCantFocus

Bad art, Worse ideas.
Veteran
Joined
May 20, 2020
Messages
63
Reaction score
625
First Language
english
Primarily Uses
RMMV
I'm between characters and art, honestly, though I also like to think about story, too.
It's hard since my main project is something I've been working on for a while and it's characters and story have somewhat evolved, though I like to map out everything beforehand and that's somewhat related to art. I also like to design characters, too, before I get too far in.
I find for me at least the way the character looks usually affects how I want to write there character.
 

fluffymonster

She's So FLUFFY!
Veteran
Joined
May 23, 2020
Messages
207
Reaction score
364
First Language
English
Primarily Uses
RMMV
I find for me at least the way the character looks usually affects how I want to write there character.
Mmm... I've somewhat had like a dimension going for a while now. I can't even remember what started the ball. I know (while making games) if something goes wrong with the map or the art, I get the strong urge to scrap it, so I would say the map is very import to telling the story (as in what I can do with it or if I can create something satisfactory to the style of the artwork). Story certainly is secondary, after art. If I can't create the world (or the people in it), I'm stumped. If something goes wrong with the story, I'm stumped. But in those cases, I usually just go back to the drawing board.
 

Shikamon

The Dragonslayer
Veteran
Joined
Feb 4, 2017
Messages
67
Reaction score
109
First Language
Indonesia
Primarily Uses
RMVXA
I usually start with a basic storyline, characters, and mechanics around it later.
 

Kupotepo

Fantasy realist/Advocatus Diaboli
Veteran
Joined
Jul 5, 2017
Messages
1,939
Reaction score
2,064
First Language
Thai
Primarily Uses
RMMV
I prefer to start with battle system and plugins testing. You will know clearly if it is work or break. :guffaw:
Story and Worldbuilding is more like creative writing class and feeling the balance out. One people say great and another said terrible. It is dependent if you like art or math like when you were at the school kind of thing.:kaojoy:
@Willibab, I support your thinking actually. A bad support for a building will make the building collapse later. Worldbuilding is actually built for long-term continous of the story or next story.
For any of us who like one universe finished forever and I can use the reference again and again.
 
Last edited:

ravenhood

Veteran
Veteran
Joined
Feb 26, 2020
Messages
62
Reaction score
29
First Language
Chinese
Primarily Uses
RMMV
I start with working on database right away, config actors, classes, enemies
 

h0tWalker

Villager
Member
Joined
Jul 7, 2014
Messages
23
Reaction score
26
First Language
Norwegian
Primarily Uses
RMMZ
I prefer to start with a world map, so i guess thats Lore / Story :D
Paint the world that my characters will inhabit, based around the world and obstacles mechanics are born. Thus, making the story a great base to build up my cast and mechanics ^w^
 

ADMtn

Treasure Hunter
Veteran
Joined
May 23, 2020
Messages
143
Reaction score
90
First Language
English
Primarily Uses
RMMV
Skeletal ideas for mechanics first, then abstract pieces of story to justify the mechanics, then art... and then everything. We'll see. Haven't finished my first project yet. Haha.
 

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Latest Threads

Latest Posts

Latest Profile Posts

People3_5 and People3_8 added!

so hopefully tomorrow i get to go home from the hospital i've been here for 5 days already and it's driving me mad. I miss my family like crazy but at least I get to use my own toiletries and my own clothes. My mom is coming to visit soon i can't wait to see her cause i miss her the most. :kaojoy:
Couple hours of work. Might use in my game as a secret find or something. Not sure. Fancy though no? :D
Holy stink, where have I been? Well, I started my temporary job this week. So less time to spend on game design... :(
Cartoonier cloud cover that better fits the art style, as well as (slightly) improved blending/fading... fading clouds when there are larger patterns is still somewhat abrupt for some reason.

Forum statistics

Threads
105,868
Messages
1,017,093
Members
137,587
Latest member
Usagiis
Top