I consider myself an excellent writer and boss designer.
However, my biggest struggles are with mapping and puzzles. I can be good at both, if I have just the right idea what to do, but if I have nothing to work off of, and can't think of anything interesting... I'm almost a mess. Ugh.
To elaborate, I try to make maps as nice looking as possible, and add an even amount of detail (not empty-looking, but not clogged to the brim/having a bunch of random tiles that don't fit the style of the map), and I try to make puzzles as varied as possible so the player isn't doing the same thing every area. I'm fine with repeating previous puzzles every once in a while (harder variants or combining several puzzles), but regardless... yeah.
However, my biggest struggles are with mapping and puzzles. I can be good at both, if I have just the right idea what to do, but if I have nothing to work off of, and can't think of anything interesting... I'm almost a mess. Ugh.

To elaborate, I try to make maps as nice looking as possible, and add an even amount of detail (not empty-looking, but not clogged to the brim/having a bunch of random tiles that don't fit the style of the map), and I try to make puzzles as varied as possible so the player isn't doing the same thing every area. I'm fine with repeating previous puzzles every once in a while (harder variants or combining several puzzles), but regardless... yeah.
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