- Joined
- Sep 27, 2017
- Messages
- 441
- Reaction score
- 1,405
- First Language
- Indonesia
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- RMMV
Hello folks! 
I am interested to know the business side of video game development (more specifically for RPG Maker).
As far as I know, the resources available for games come from either resource packs, or paying a service to resource makers.
I haven't seen the resources that come with royalty.
Maybe it's because this is the age of royalty-free resources? (anything can be royalty free; photos, music, etc)
With that being said, do you think practicing a business with royalty-based resource is still ethical?
Let's say I provide a service for making resources, is it okay if I ask the game developer to pay me 2%-5% from his monthly game sales? (of course I will tell this before anybody decided to use my service)
In my perspective, royalty-based resource have an advantage.
It allows the game developers to pay resource making services with minimum budget (initially).
How much will he pay, depends on the success of his game.
I think it's far better than having to pay full price for making resources, but the game's success is not yet guaranteed.
Royalty-based resources seem to be more beneficial in my eyes, either as a developer or as a resource maker.
That's my opinion.
Honestly I am still very much clueless about this issue.
I only see the positive side.
Is there a downside, like complicated regulations or anything else?
Provide your opinions, let's discuss it together.
I am interested to know the business side of video game development (more specifically for RPG Maker).
As far as I know, the resources available for games come from either resource packs, or paying a service to resource makers.
I haven't seen the resources that come with royalty.
Maybe it's because this is the age of royalty-free resources? (anything can be royalty free; photos, music, etc)
With that being said, do you think practicing a business with royalty-based resource is still ethical?
Let's say I provide a service for making resources, is it okay if I ask the game developer to pay me 2%-5% from his monthly game sales? (of course I will tell this before anybody decided to use my service)
In my perspective, royalty-based resource have an advantage.
It allows the game developers to pay resource making services with minimum budget (initially).
How much will he pay, depends on the success of his game.
I think it's far better than having to pay full price for making resources, but the game's success is not yet guaranteed.
Royalty-based resources seem to be more beneficial in my eyes, either as a developer or as a resource maker.
That's my opinion.
Honestly I am still very much clueless about this issue.
I only see the positive side.
Is there a downside, like complicated regulations or anything else?
Provide your opinions, let's discuss it together.

