What do of the "Attack" command? Personally, i think it's to "one size fits all" (you can shoot me for using a cliche later) so I removed it from my game by removing these scripts (see at bottom of this post, there organized by line first, then which script it's from. except if the next one was in the same script).
I replaced it by adding other skill type thing, and making it use MP. So in your opinion: should the attack command be removed? weakened? or do you just don't care and why. What kind of skill thing do you do in your game?
(334 scene battle)
#--------------------------------------------------------------------------
# * [Attack] Command
#--------------------------------------------------------------------------
def command_attack
BattleManager.actor.input.set_attack
select_enemy_selection
end
(225 scene_battle)
@actor_command_window.set_handler

attack, method

command_attack))
(39 Window_actorcommand)
#--------------------------------------------------------------------------
# * Add Attack Command to List
#--------------------------------------------------------------------------
def add_attack_command
add_command(Vocab::attack, :attack, @actor.attack_usable?)
end
(34)
add_attack_command