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hi guys, i have been thinking about some events that i want to put into my game, when i start doing more detailed things anyway, one of them im not sure about though i like the idea of it, i basically have 2 questions here, one is referencing a puzzle i have been playing with the idea about, but the other is pretty broad ranged,
what do you think about puzzle quests?
i know some people think there annoying, and sometimes even stupid, like pokemon having to move stones onto triggers to open a door, or drop a stone down a well so you can use it on the next level, these are pretty basic, but then you get other things like, FF10, having to move gems around a room and open each door in a order other wise you have to come back latter and do it again, or run a horrid race and get a ALMOST impossible 0.00 time (did it on my 2en try by the way,)
what do you think about this small puzzle?
in a man made cave, seeking out hostage's taken by some orcs but you dont know how many there are, you know though that you can beet them,
in the cave you find 1 room, it has a chimney in it, you can hear voice's at the top of it, and know thats were the hostages are, you travel around and find a locked door,
how do you get in,
1 there is a small chimney back in the other room, its too small for a human, even a dwarf, but a child or nymph would be able to get up there,
2 search for a key, you have come across some orcs on the way,
3 alert the orcs inside and try to brake down the door,
4 convince the orcs to open the door, fighting you or getting away b4 they are killed,
these are only basic options but i would not give the answers like this in game, the puzzle is save the hostages from the orcs without the orcs killing them, each method would have a different set of event tied to them,
for example if you send a nymph up the chimney the main party is weakened and the nymph is alone, given this the main party would meet with several new orcs along the way back up to the door,
if you search for the key you may find one, though there is a chance that some of the hostages will be killed,
brake down the door, the hostages in included in the battle and will most likely die,
convincing a orc to do anything is hard, so giving up there hostages, would be extremely hard and long
what do you think about puzzle quests?
i know some people think there annoying, and sometimes even stupid, like pokemon having to move stones onto triggers to open a door, or drop a stone down a well so you can use it on the next level, these are pretty basic, but then you get other things like, FF10, having to move gems around a room and open each door in a order other wise you have to come back latter and do it again, or run a horrid race and get a ALMOST impossible 0.00 time (did it on my 2en try by the way,)
what do you think about this small puzzle?
in a man made cave, seeking out hostage's taken by some orcs but you dont know how many there are, you know though that you can beet them,
in the cave you find 1 room, it has a chimney in it, you can hear voice's at the top of it, and know thats were the hostages are, you travel around and find a locked door,
how do you get in,
1 there is a small chimney back in the other room, its too small for a human, even a dwarf, but a child or nymph would be able to get up there,
2 search for a key, you have come across some orcs on the way,
3 alert the orcs inside and try to brake down the door,
4 convince the orcs to open the door, fighting you or getting away b4 they are killed,
these are only basic options but i would not give the answers like this in game, the puzzle is save the hostages from the orcs without the orcs killing them, each method would have a different set of event tied to them,
for example if you send a nymph up the chimney the main party is weakened and the nymph is alone, given this the main party would meet with several new orcs along the way back up to the door,
if you search for the key you may find one, though there is a chance that some of the hostages will be killed,
brake down the door, the hostages in included in the battle and will most likely die,
convincing a orc to do anything is hard, so giving up there hostages, would be extremely hard and long
keep in mind with this quest, its a quest i have been thinking of, i cant say i have seen anything like this b4, but i have only ever seen 1 set of games that could have this in it,
Nymphs = nymphs are similar to halflings though halflings are more like humans, were nymphs are more like elves, but given that they are also of the fey, blood of the fairy,
nymphs are long lived, and by the time they are treated as a adult in the nymph culture, were they leave home and make there own life, there still only about the size of a human baby, as they get older, they do get a little bigger, but they never get any bigger then a 10 year old human child,
nymphs are focused on magic and speed, were they have fast attacks they have very little defence, due to there size
in my game i going to implement a system were size is taken into account,
Nymphs = nymphs are similar to halflings though halflings are more like humans, were nymphs are more like elves, but given that they are also of the fey, blood of the fairy,
nymphs are long lived, and by the time they are treated as a adult in the nymph culture, were they leave home and make there own life, there still only about the size of a human baby, as they get older, they do get a little bigger, but they never get any bigger then a 10 year old human child,
nymphs are focused on magic and speed, were they have fast attacks they have very little defence, due to there size
in my game i going to implement a system were size is taken into account,
