So I was thinking about a reborn system. Effectively, once a character hits level 99 (or whatever is the max level), he can be "reborn", which will reset his level to 1, but he will retain 10-15% of his parameters as his new base parameter at level 1. He will keep all his skills and abilities, and any other achievements he got. The second reborn he does will have for the base parameter reborn base 1 + reborn base 2. There could even be a higher parameter retention % for subsequent reborns. So here's an example:
Regular level 1: Atk = 10
Regular level 99: Atk = 500
Reborn (1st) level 1: Atk = 10 + (10% x 500) = 60
Reborn (1st) level 99: Atk = 620 (better classes and stuff, higher atk growth)
Reborn (2nd) level 1: Atk = 10 + (10% x 500) + (12% x 620) = 134.4
This could be used as a way to add replay-ability, especially for those who are more hardcore. Furthermore, it would work well in a game with classes selection, where higher tier classes can only be achieved late in the game, and being reborn at level 1 with those classes will make it so the levels up offer the greater parameter growth from level 1 to max.
What do you think?
Regular level 1: Atk = 10
Regular level 99: Atk = 500
Reborn (1st) level 1: Atk = 10 + (10% x 500) = 60
Reborn (1st) level 99: Atk = 620 (better classes and stuff, higher atk growth)
Reborn (2nd) level 1: Atk = 10 + (10% x 500) + (12% x 620) = 134.4
This could be used as a way to add replay-ability, especially for those who are more hardcore. Furthermore, it would work well in a game with classes selection, where higher tier classes can only be achieved late in the game, and being reborn at level 1 with those classes will make it so the levels up offer the greater parameter growth from level 1 to max.
What do you think?

