- Joined
- Dec 27, 2020
- Messages
- 210
- Reaction score
- 130
- First Language
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- Primarily Uses
- RMMV
I don't see any point in permadeath in story driven games.
As for survival elements, I am a big fan of resource management. My biggest gripe with the jRPG genre is how easy mostly everything is, so I love when games don't assume I am a baby and allow my brain to be challenged. Not having infinite resources (looking at you, Pokémon) is the first step. Not having your core gameplay mechanics be a naturally broken system, like elemental weaknesses also helps - Looking at you, Pokémon, the series with literally the most interesting but also most broken and unfun elemental system in a game... closely followed by the SMT series, where the so-called difficulty is basically a meme, when you can debuff everything to the point they can't deal damage.
I also prefer when games don't let you save everywhere.
As for survival elements, I am a big fan of resource management. My biggest gripe with the jRPG genre is how easy mostly everything is, so I love when games don't assume I am a baby and allow my brain to be challenged. Not having infinite resources (looking at you, Pokémon) is the first step. Not having your core gameplay mechanics be a naturally broken system, like elemental weaknesses also helps - Looking at you, Pokémon, the series with literally the most interesting but also most broken and unfun elemental system in a game... closely followed by the SMT series, where the so-called difficulty is basically a meme, when you can debuff everything to the point they can't deal damage.
I also prefer when games don't let you save everywhere.