RMMV What do you think of survival elements and permadeath?

Are survival elements and permadeath a good idea or a bad idea?

  • Good idea

    Votes: 6 46.2%
  • Bad idea

    Votes: 7 53.8%

  • Total voters
    13

DrBuni

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I don't see any point in permadeath in story driven games.

As for survival elements, I am a big fan of resource management. My biggest gripe with the jRPG genre is how easy mostly everything is, so I love when games don't assume I am a baby and allow my brain to be challenged. Not having infinite resources (looking at you, Pokémon) is the first step. Not having your core gameplay mechanics be a naturally broken system, like elemental weaknesses also helps - Looking at you, Pokémon, the series with literally the most interesting but also most broken and unfun elemental system in a game... closely followed by the SMT series, where the so-called difficulty is basically a meme, when you can debuff everything to the point they can't deal damage.

I also prefer when games don't let you save everywhere.
 

Salyhin

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I don't see any point in permadeath in story driven games.

As for survival elements, I am a big fan of resource management. My biggest gripe with the jRPG genre is how easy mostly everything is, so I love when games don't assume I am a baby and allow my brain to be challenged. Not having infinite resources (looking at you, Pokémon) is the first step. Not having your core gameplay mechanics be a naturally broken system, like elemental weaknesses also helps - Looking at you, Pokémon, the series with literally the most interesting but also most broken and unfun elemental system in a game... closely followed by the SMT series, where the so-called difficulty is basically a meme, when you can debuff everything to the point they can't deal damage.

I also prefer when games don't let you save everywhere.
I'm guessing you don't like autosave.
 

Sword_of_Dusk

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closely followed by the SMT series, where the so-called difficulty is basically a meme, when you can debuff everything to the point they can't deal damage.
You have to actually get those debuff skills first. Like most JRPGs, SMT gets easier the further into the game one goes, but there are always some bosses who just won't give a damn about what you do. And then there's the early bosses who live to make your life a living hell if you aren't prepared.
 

rpgLord69

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I was planning on adding hunger, thirst, a bladder system and permadeath in my Action RPG project and I wanted to know if it would be a good idea or a bad idea.

Just curious about the bladder system...what happens if the meter maxes out?
 

Salyhin

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Just curious about the bladder system...what happens if the meter maxes out?
The player pees themselves and it makes them smell, which prevents them from talking to NPCs.
 

rpgLord69

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The player pees themselves and it makes them smell, which prevents them from talking to NPCs.

And how do they advance then? Have to find shower?
 

rpgLord69

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Okay. If I was making that kind of game I'd probably also add rectum-system. It fills more slowly, but if the meter fills, the player s*its himself and the NPCs turn hostile and chase you with the monsters.
 

Salyhin

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Okay. If I was making that kind of game I'd probably also add rectum-system. It fills more slowly, but if the meter fills, the player s*its himself and the NPCs turn hostile and chase you with the monsters.
I was already planning to add a bowel system and a sleep system too
 

Laughterofman

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I rather like the idea of a permadeath system. Not sure about the other mechanics, though. I'm incorporating a permadeath mechanic into my own JRPG but allow for tons of players to be picked up along the way, so it balances out. Additionally, I have scripts that only trigger if certain members are alive and in the party. A pain to event at times, but I think it's worth it.
 

yokai1235

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survival elements can be a good idea its just a matter of balancing, like much suply your party need , dont't nessessarly need to make timer or status metter you could just use as travel mecanic in wich you use as supplys that will grant buffs or debuffs on day and night transitons world map travels
this people are to fixated on staving mecanics to actualy thinking on good implementaitons
 

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