RMMV What do you think of survival elements and permadeath?

Are survival elements and permadeath a good idea or a bad idea?

  • Good idea

    Votes: 6 46.2%
  • Bad idea

    Votes: 7 53.8%

  • Total voters
    13

tiabuni

Veteran
Veteran
Joined
Dec 27, 2020
Messages
78
Reaction score
39
First Language
Banana
Primarily Uses
RMMV
I don't see any point in permadeath in story driven games.

As for survival elements, I am a big fan of resource management. My biggest gripe with the jRPG genre is how easy mostly everything is, so I love when games don't assume I am a baby and allow my brain to be challenged. Not having infinite resources (looking at you, Pokémon) is the first step. Not having your core gameplay mechanics be a naturally broken system, like elemental weaknesses also helps - Looking at you, Pokémon, the series with literally the most interesting but also most broken and unfun elemental system in a game... closely followed by the SMT series, where the so-called difficulty is basically a meme, when you can debuff everything to the point they can't deal damage.

I also prefer when games don't let you save everywhere.
 

link12

Veteran
Veteran
Joined
May 18, 2014
Messages
84
Reaction score
22
First Language
English
Primarily Uses
RMMV
I don't see any point in permadeath in story driven games.

As for survival elements, I am a big fan of resource management. My biggest gripe with the jRPG genre is how easy mostly everything is, so I love when games don't assume I am a baby and allow my brain to be challenged. Not having infinite resources (looking at you, Pokémon) is the first step. Not having your core gameplay mechanics be a naturally broken system, like elemental weaknesses also helps - Looking at you, Pokémon, the series with literally the most interesting but also most broken and unfun elemental system in a game... closely followed by the SMT series, where the so-called difficulty is basically a meme, when you can debuff everything to the point they can't deal damage.

I also prefer when games don't let you save everywhere.
I'm guessing you don't like autosave.
 

Sword_of_Dusk

Ace Attorney
Veteran
Joined
Sep 13, 2015
Messages
469
Reaction score
503
First Language
English
Primarily Uses
RMMV
closely followed by the SMT series, where the so-called difficulty is basically a meme, when you can debuff everything to the point they can't deal damage.
You have to actually get those debuff skills first. Like most JRPGs, SMT gets easier the further into the game one goes, but there are always some bosses who just won't give a damn about what you do. And then there's the early bosses who live to make your life a living hell if you aren't prepared.
 

rpgLord69

Veteran
Veteran
Joined
Oct 23, 2021
Messages
34
Reaction score
14
First Language
Finnish
Primarily Uses
RMMZ
I was planning on adding hunger, thirst, a bladder system and permadeath in my Action RPG project and I wanted to know if it would be a good idea or a bad idea.

Just curious about the bladder system...what happens if the meter maxes out?
 

link12

Veteran
Veteran
Joined
May 18, 2014
Messages
84
Reaction score
22
First Language
English
Primarily Uses
RMMV
Just curious about the bladder system...what happens if the meter maxes out?
The player pees themselves and it makes them smell, which prevents them from talking to NPCs.
 

rpgLord69

Veteran
Veteran
Joined
Oct 23, 2021
Messages
34
Reaction score
14
First Language
Finnish
Primarily Uses
RMMZ
The player pees themselves and it makes them smell, which prevents them from talking to NPCs.

And how do they advance then? Have to find shower?
 

rpgLord69

Veteran
Veteran
Joined
Oct 23, 2021
Messages
34
Reaction score
14
First Language
Finnish
Primarily Uses
RMMZ

Okay. If I was making that kind of game I'd probably also add rectum-system. It fills more slowly, but if the meter fills, the player s*its himself and the NPCs turn hostile and chase you with the monsters.
 

link12

Veteran
Veteran
Joined
May 18, 2014
Messages
84
Reaction score
22
First Language
English
Primarily Uses
RMMV
Okay. If I was making that kind of game I'd probably also add rectum-system. It fills more slowly, but if the meter fills, the player s*its himself and the NPCs turn hostile and chase you with the monsters.
I was already planning to add a bowel system and a sleep system too
 

Laughterofman

Villager
Member
Joined
Sep 22, 2021
Messages
21
Reaction score
7
First Language
English
Primarily Uses
RMMV
I rather like the idea of a permadeath system. Not sure about the other mechanics, though. I'm incorporating a permadeath mechanic into my own JRPG but allow for tons of players to be picked up along the way, so it balances out. Additionally, I have scripts that only trigger if certain members are alive and in the party. A pain to event at times, but I think it's worth it.
 

yokai1235

Warper
Member
Joined
Sep 19, 2021
Messages
1
Reaction score
0
First Language
português
Primarily Uses
RMMV
survival elements can be a good idea its just a matter of balancing, like much suply your party need , dont't nessessarly need to make timer or status metter you could just use as travel mecanic in wich you use as supplys that will grant buffs or debuffs on day and night transitons world map travels
this people are to fixated on staving mecanics to actualy thinking on good implementaitons
 

Latest Threads

Latest Profile Posts

My new 49" monitor has been dispatched from the warehouse. Will it arrive tomorrow? The day after? I love that we can track packages now, even if it does only tell me when it's left that end and when it's arrived at the local centre. As long as it doesn't end up in Melbourne again, which has happened before ...
My friend's doing a surprise stream of my game Origin Hunt on Twitch here ! Feel free to stop by :yhappy:
Me, designing it a long time ago: Having an optional boss fight as a random chance to trigger when you fish in a certain spot with a certain type of bait is fun! Cool idea!
Me, trying to playtest everything again: oh god just let me see the boss, my bag is so full of fish!
both love and pain have no boundaries

Forum statistics

Threads
117,229
Messages
1,105,688
Members
153,384
Latest member
mfilez
Top