What do you think of this method of getting around area tinting problem?

Zoltor

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Now I'm going through my mountain of resources I have from a game I was making years ago to put together some Tilesets to use in RPG Maker, then I see it, a 32x32 pitch black tile(lets call it Void), and it hits me.

Is there even an event limit per map in this version of RPG Maker(VX Ace)?

If not, I could just drop the tile into the char folder, use it as an event graphic, and just have switches toggle when crossing into the area(leading to a blank page, so when you enter the area, you'll beable to see, it would work better/more efficently then having a over sized pic, tinting it, and trying to get that in the perfect spot).
 

Andar

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not exactly...


Long before you can hit any limit to the number of events, you'll be hitting a limit of the lag caused by events on map - because even decorative events that are nothing but sprite holders need to be processed.


No one can give a definitve number of how many events are too much due to lag, it depends on your computer's processing power.


If the developer has a good PC, then this number might be high for him/her, but regular players with low-end-computers might then find the game unplayable...
 

Zoltor

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not exactly...

Long before you can hit any limit to the number of events, you'll be hitting a limit of the lag caused by events on map - because even decorative events that are nothing but sprite holders need to be processed.

No one can give a definitve number of how many events are too much due to lag, it depends on your computer's processing power.

If the developer has a good PC, then this number might be high for him/her, but regular players with low-end-computers might then find the game unplayable...
Even if only 1 out of 20 of them has the trigger? Sigh, I'll have to keep an eye on that.

It may still be ok, as It's only a floor in a cave(aside for the stairs, there wont be your typical events on the map, just those graphic holders, I guess I have to just test it out to see how bad it gets.

On a slightly different note, does this mean I need to be careful about how many NPCs are in my Capital city(It's a 95x95 map, so It's gigantic for a city map, not to mention most NPCs do things) ?

Edit: I guess I could always make each area of a map, It's own little map, while have areas around using the Void tile just to void out empt space, then when you step into it, you are technically transfered to anther map.(this should work perfectly for dungeons)
 
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Zoltor

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I've been using Victor's Pixel Movement along with Moving Platforms, which comes with an option to have 'void' as a terrain tag. (among other 'void' tile options)

http://victorscripts.wordpress.com/rpg-maker-vx-ace/utility-scripts/pixel-movement/

http://www.youtube.com/watch?v=cNCFaYnOr1M
That 2nd video was impressive to say the least, that's some badass scipt it it allows someone to change the function of a tile/event, just buy typing a keyword in tags, that's it, and damn it was doing alot of things with it.
 

Kyutaru

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I've been using Galv's Visibility Script.... why go through all the work of tinting an area when memory, lighting, and a single Variable can turn any maze into a hellish puzzle?
 

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