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A few people have asked this question, wondering how far can they depart from the editor while still being able to claim that their game was made with RMMV. We've been waiting for official word on this so we can give you an accurate answer rather than opinions, and try to avoid confusion.
Obviously some are wondering if they can still use the default resources and their edits, considering the extent of their modifications. Others are simply wondering if they can still say the game was made with MV.
The answer is below, but here are some snippets from the EULA that help define things (the EULA can be found by selecting Help > Contents > End User License Agreement (scroll all the way down, it's just a little above the JS Library) > English EULA (italics mine):
Obviously some are wondering if they can still use the default resources and their edits, considering the extent of their modifications. Others are simply wondering if they can still say the game was made with MV.
The answer is below, but here are some snippets from the EULA that help define things (the EULA can be found by selecting Help > Contents > End User License Agreement (scroll all the way down, it's just a little above the JS Library) > English EULA (italics mine):
This End User License Agreement (henceforth, “Agreement,” including game distribution terms) shall apply to all relationships between KADOKAWA Corporation (henceforth, “Company”) and the Purchaser (includes cases where a different person installs this Software on a computer device, and shall henceforth be referred to as the “User”) of the Company’s “RPG Maker MV” (henceforth, “Software”).
This is the official statement:Article 5: Licensing
The Company shall license use of the Software as follows limited to cases where the User is a Licensed User.
1. Creation of original games (henceforth, “User Games”) using the Software (including the computer programs comprising the Software) and the assets (referring to text, music, images, etc., henceforth, “Company Assets”) recorded in the Software. Furthermore, the User cannot record or use, etc. Company Assets in the original games they create using creation tools, etc. they created or provided by third parties without obtaining the Company’s advance written consent.
So, if you are not making your game primarily in the editor - if you are doing as much outside the editor as possible and changing the scripts as much as possible so the original MV scripts are no longer used - your game is not "made with MV".If the mods are done to such an extent that MV is not needed at all, then it can no longer be called a "mod". It's a separate piece of software that's not related to RPG Maker and it cannot be allowed to use any resources that come with MV, nor can it use the resource packs we have for sale in the store.
If the developer is only using MV only very briefly to stay within the "made with MV" rule, they're also out. The game should, at its core, be made with RPG Maker MV -- using the editor for mapping, eventing, databasing etc. They're welcome to tweak the engine so it's personalized to their game, but not to the point where the engine is no longer needed.
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