This thread is giving me a cerebral hemorrhage.
I agree.. after reading all those 8 pages.
I'm quite a new here, (I apologize if I seems lack in searching, not that I don't have the will, I just haven't found the right keyword to get the correct result for some subjects I want to find in this forum. There are so many, I might have missed it as well..), and after I read this thread..just wondering, (I may sound silly but please bear with me), I originally wants to find a thread, a tutorial maybe, how to make a README about the license and all (it was suggested to be included, such as by itch.io)
I mean, there are many examples, but I only have references from the big company's games (Ubisoft games, EA games, etc), but uh, how do I make a simpler one for a commercial game? (the free games / demos I've found does not include it, so I have no reference on how)
Or do I have to copy the RMMV EULA into the README?
I do not try to act high like a no.1 student in a class, I just want to avoid problems;
I made the game using MV, and the assets inside, should there are people who capable to reverse-engineered it, take down some assets (codes, plugins, even graphics, etc), at least I could help to protect the product itself: the product that has been made with RMMV, i.e Kadokawa
(especially after reading all of the posts in this thread, I really really don't want to make a trouble in the future just because my product is lack of protection..maybe...hopefully never happen..but just in case...)
Thankyou before and I am so so sorry if I made a wrong post that does not related to this thread.
(I probably will be scolded for this post, so sorry!)