What does "Made with RMMV" mean?

DivideByZero

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I don't understand how any of your response relates to the part of my post you quoted. Did you mean to quote someone else?

I re-read my response and it seems pretty clear to me. What is it you need clarification with?
 

Shaz

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Perhaps you should re-read my post, in particular the part you quoted. Your response relates in no way to what I said.
 

DivideByZero

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I know we speak the same language, we are both Australian :D. So I can't understand what you are struggling with, in the two sentences directly after your quote.

Putting it another way. You asked why would you would advertise your game as being made in RPG Maker if you didn't use their RTP assets?

My statement questioned, why wouldn't you?

Are you saying there is a stigma to RPG Maker and you'd prefer not to be associated with it?

I'd personally be proud to say I squeezed every last drop out of the program and say 'this is the result'. :)
 
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Traverse

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Trying to find legalese to go beyond their decision will have only one result: forcing the company to revoke the generous allowance by putting hard rules into when not to use the RTP.

So you're saying they're running a Fight Club-style don't-ask-don't-tell thing in regards to RTP usage policy right now? :confused:

I mean, if they are, props to them, I guess. The idea does make me chuckle a little, even if I don't know how probable it may be. I suppose it could be possible, though of course if it is nobody outside them will ever know for sure.

Perhaps the question should be, "Would I still want to claim it's made with MV if I weren't using the RTP?"

Well yes, you would. Even if you were to replace all of the RTP and tried your best to hide it. Because the EULA kind of says you have to.
Article 3: User Notification, Etc.
Upon distribution, etc. of the User Game, the User shall provide the following notifications or declarations to users of User Games.
1. Clearly indicate in the attached documentation (in the event there is no attached documentation, in the help file or in a location readily visible to the user of the User Game. The same shall apply hereafter) that the User Game was created using the Software.
If there's even the slightest bit of code from MV (even if only "just enough to stay in the rules") you'd have to or you'd be infringing the license agreement regardless of anything else.
 

bgillisp

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You're all missing the point. Andar is saying can you just say what your game is doing that requires such debate? Because at this rate Degica is going to just remove the RTP if this garbage keeps up and no one will have it anymore. Do you really want that?
 
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Traverse

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You're all missing the point. Andar is saying can you just say what your game is doing that requires such debate? Because at this rate Degica is going to just remove the RTP if this garbage keeps up and no one will have it.

I highly doubt it. The RTP is half the reason everyone buys their product. The other half being ease of use/no programming knowledge needed aspect and there are already whole bunch of other engines like Construct also marketed as needing no programming knowledge. Which, really, makes the RTP most of the reason anybody buys RPGMaker. And you can be sure they know that very well, look at how much they showcase the resources in all their RPGMaker marketing campaigns.

If they had to drop the RTP, they'd probably just not release another maker at all. It's more likely they'd just cut scripting/plugins out entirely so you couldn't actually modify the engine (ala RM2k/3) and ban external plugins if it came to it.

Personally, I took Andar's point as being to just keep quiet and not say anything, whatever you may believe, so that nobody ends up in any trouble. Because, you know, can't arrest somebody for having drugs if nobody ever finds the stuff and if nobody gets forced to test you while you've been using them. That way the cops don't need to waste time on you and you don't get arrested.
 
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bgillisp

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Well why don't you just answer the question then instead of trying to stir up trouble. What are you trying to do that requires such debate in the first place? Why do you think your game is a borderline case that needs such debate?
 

Traverse

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Well why don't you just answer the question then instead of trying to stir up trouble. What are you trying to do that requires such debate in the first place? Why do you think your game is a borderline case that needs such debate?

I already put up my (hypothetical) case two pages ago, the one about an online digital card game. For the record, I am not actually making such a game nor do I have plans to, but I've seen some games that could straddle that borderline and wondered which side it would fall on. Perhaps Andar may be right and it might be better not to ask, but I posted it before he made that point.

At this point, I don't actually expect to get an answer to it beyond what Touchfuzzy said, possibly for the reasons Andar pointed out. So I am just going to slink away quietly for now.
 
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bgillisp

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Ah, I didn't see that. Now if the game is online and made in the editor and requires RPGMaker MV to run (or at least deploy the game), I see no issue with that. The issue is if you try to make it a printed game too, in which case it would honestly be better to use another set of art. I think there's one DLC sold here that has no restrictions on how it is used even (not sure which one though, maybe someone else knows?).
 

DivideByZero

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Well yes, you would. Even if you were to replace all of the RTP and tried your best to hide it. Because the EULA kind of says you have to.

You'd just find that threshold where they deem that your game is 'no longer an RPG Maker game' then you don't have to say it was made in RPG Maker anymore and claim the whole project as your own creation. :D

Or is it a one way street?
 

SanZhang

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o_O

This thread is giving me a cerebral hemorrhage.

I agree.. after reading all those 8 pages.

I'm quite a new here, (I apologize if I seems lack in searching, not that I don't have the will, I just haven't found the right keyword to get the correct result for some subjects I want to find in this forum. There are so many, I might have missed it as well..), and after I read this thread..just wondering, (I may sound silly but please bear with me), I originally wants to find a thread, a tutorial maybe, how to make a README about the license and all (it was suggested to be included, such as by itch.io)

I mean, there are many examples, but I only have references from the big company's games (Ubisoft games, EA games, etc), but uh, how do I make a simpler one for a commercial game? (the free games / demos I've found does not include it, so I have no reference on how)
Or do I have to copy the RMMV EULA into the README?

I do not try to act high like a no.1 student in a class, I just want to avoid problems;
I made the game using MV, and the assets inside, should there are people who capable to reverse-engineered it, take down some assets (codes, plugins, even graphics, etc), at least I could help to protect the product itself: the product that has been made with RMMV, i.e Kadokawa
(especially after reading all of the posts in this thread, I really really don't want to make a trouble in the future just because my product is lack of protection..maybe...hopefully never happen..but just in case...)

Thankyou before and I am so so sorry if I made a wrong post that does not related to this thread.
(I probably will be scolded for this post, so sorry!)
 

Kes

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@SanZhang no, you won't be scolded, but I will ask you to make a separate thread to ask this in the RPGMaker MV Support forum.
 

Brandon Thomason

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What is this thread telling me? That in MV, I can only use the assets provided when creating the project using the event manager and such? I cannot insert my own created assets?

If this is true, why are so many people opening recruitment threads for graphic designs and whatnot?
 

TheoAllen

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If this is true, why are so many people opening recruitment threads for graphic designs and whatnot?
Because it is not.

This thread is telling if you're going to modify MV source code up to what point that if it's not made by MV. Because it's so open that everyone could even make its own editor and disregard the editor that comes with MV.
 

Shaz

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This whole thread is about whether or not you can use the MV assets in your game, when your game is not made with MV (people used the logic that if they START with MV then mod the heck out of the code so it's nothing like MV, and they don't use the editor to make their maps or events, they can still use the resources because at one point it was MV).

It's got nothing to do with custom assets at all.
 

Shockz

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I'm going to take a wild guess and say because my game ignores the tile system and is more focused on overlays. I have a strong feeling i hit that boundary?

While i was making my own tiles my friend set me a goal for graphics and i accepted the challenge.
Below is the challenge he set. My goal is to get as close to pillars of eternity as possible.
2233.PNG


So if i have hit the boundary for commercial use without advanced licensing. Could it be still put up as an *MV* game for free, let's say on steam?
(I read the license and my brain instantly died.)

So let's keep it simple:

Is it ok to overlay the tile sets completely and be safe releasing commercially/free without breaking any terms set by licenses.?
Please give two answers one for free and the other for commercial.

Sorry if this has already been explained i saw 8 pages and i didn't want to read through every comment.


113.PNG


112.PNG
 
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Kes

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@Shockz It's a shame you didn't read the thread because you would have found your answer.
The question of 'made with MV' relates to the modifications that can be made to the engine and the JS files etc. It has nothing to do with using custom tiles, which many, many people use. So if your only adaptation is that you have done tiles like those shown in the screen shots, then there is no problem. And using overlays and/or parallax mapping is also not a problem. Again huge numbers of people do that. There is simply no issue. That is both for free and commercial games.
 

Shaz

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Please give two answers one for free and the other for commercial.
You only need one answer. Whether your game is commercial or free is completely irrelevant - the answer will be the same for both.

If you are using MV to create the database, add maps (even if you're using parallaxing/overlays), add events, then your game is made with MV.
 

Shockz

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Thank you, i appreciate the helpful responses. You have both provided me with the answer i was hoping for.
Sorry i did not get to the answer from the posts Kes, i had been reading a lot long before reaching this forum and my dyslexia got to the point where it was just easier writing a quick post and giving my eyes a rest and wait for a reply.

You have both been very helpful and my mind is at ease.
 

truyenchuth

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Thanks for the information Shaz!
 

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