- Apr 18, 2012
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I was testing a skill that deals both HP & MP damage in a test project when I noticed it dealing 15N7 MP damage...
Should technically be 15.5 MP, but round up or down to 16 or 15.
Just a bit confused why it says N7. Does anyone know why, and how to fix this?
Could this be caused from using Math.ceil or Math.max in a damage formula?