- Joined
- May 19, 2014
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possibility of using "forced actions" during the battle, through a call "common event" without using ATB (or determine a cost).
Reason: Create skills "cooperatives" different.
Example: Actor 1, using his ability, will make all allies with less than 20% health, attack a specific enemy. but none of the allies will have reduction in ATB.
Example 2: Actor 1, using his ability, will cause the "Actor 2" perform a skill in "Actor 1" (enchantment). But the "Actor 2" will have no cost of ATB.
Of course, I believe (I am very amateurish programming) this can also be done can determine the cost of ATB of a skill.
Example: Skill 1 = Costs 0% ATB.
Skill 2 = + 20% ATB (or 20)
Skill 3 = -20% ATB (or -20)
****
The idea came yesterday, while playing "Final Fantasy 9"
Reason: Create skills "cooperatives" different.
Example: Actor 1, using his ability, will make all allies with less than 20% health, attack a specific enemy. but none of the allies will have reduction in ATB.
Example 2: Actor 1, using his ability, will cause the "Actor 2" perform a skill in "Actor 1" (enchantment). But the "Actor 2" will have no cost of ATB.
Of course, I believe (I am very amateurish programming) this can also be done can determine the cost of ATB of a skill.
Example: Skill 1 = Costs 0% ATB.
Skill 2 = + 20% ATB (or 20)
Skill 3 = -20% ATB (or -20)
****
The idea came yesterday, while playing "Final Fantasy 9"

