Parallax Panda

Veteran
Veteran
Joined
Oct 29, 2015
Messages
1,095
Reaction score
1,338
First Language
Swedish
Primarily Uses
RMMV
In a VN the look of your text is something I'd consider a fairly important but minor detail. So I have a few questions...

Will there be font(s) ready and available in the program that can be used in any project, even a commercial one? If so, is it maybe the very same font we get with RPGmaker? Also, does VNM come pre-packed with more than one font (That would be awesome)?
 

peq42_

Yeet
Veteran
Joined
Feb 5, 2016
Messages
498
Reaction score
293
First Language
Portuguese(BR)
Primarily Uses
RMMV
Probably it will come with the same default font and(with help of some scripts/plugins) you may be able to change the font.
It's what always happened, at least in PC rpg makers
 

Sharm

Pixel Tile Artist
Veteran
Joined
Nov 15, 2012
Messages
12,796
Reaction score
10,956
First Language
English
Primarily Uses
N/A
Interesting question, especially since a lot of even paid for fonts don't allow for redistribution as part of the license. Knowing what I do about what goes into making a font (a full one, not one of those fonts you can make with free software), I really doubt that it would come packaged with font options, but it should come with one that could be used commercially. Maybe if there's enough demand there could be a resource pack of them.
 

Parallax Panda

Veteran
Veteran
Joined
Oct 29, 2015
Messages
1,095
Reaction score
1,338
First Language
Swedish
Primarily Uses
RMMV
...especially since a lot of even paid for fonts don't allow for redistribution as part of the license

This! That is something that always gives me a headache when it comes to RPGmaker in general. Fonts are expensive and often have licenses that could prevent you from using them properly anyway, all depending on how the engine works with them ofc.

I too seriously doubt there will be pre-packaged font options (wouldn't be surprised if the developers haven't even considered it). But in that case I'm still hoping for font DLC packs (but not holding my breath though). Because let's face it. As a random nobody it's still much more difficult to create a bad font for your game then it is to create a bad art or sound asset. Also even if many games uses the same fonts it does not stand out as much as it does when many games use the same audio and visuals. A font DLC would simply offer a lot more value (my own opinion) than most DLC resources we've seen released over the years for RPGmaker.

Well, even if we only ever get one font I hope it's a really good and neutral one that doesn't stand out to much but still offers great readability.
 

Sharm

Pixel Tile Artist
Veteran
Joined
Nov 15, 2012
Messages
12,796
Reaction score
10,956
First Language
English
Primarily Uses
N/A
I know how to make a real fonts but I haven't yet been able to justify the cost of buying the software I'd need. I'd need to do a bit of refresher study on the subject, it's been years, but I'll keep it in mind that you're interested. If anyone else is interested too, let me know. Anyway, my point is that it's not completely out of the realms of possibility to have a font pack made specifically for use in games.
 

Parallax Panda

Veteran
Veteran
Joined
Oct 29, 2015
Messages
1,095
Reaction score
1,338
First Language
Swedish
Primarily Uses
RMMV
@Sharm
Me personally is very interested in a good font pack. There is nothing like it in the store and if it had good value and user-friendly EULA I'd probably buy it right away without second thought. Since I'm using both RPGmaker and (soon) VNmaker I'd very much hope that such a font-pack allowed for commercial usage in all those engines and not just, say, RPGmaker.

How many fonts would be good value in my opinion? Well, depends on the price of course. I've no problem paying for more stuff so I'd hope for at least 3-5 different fonts with a price that reflects that. Including a few thematic fonts made for horror, sci-fi & fantasy games might be a good idea (maybe?). But I'm definitely more interested in seeing nice looking neutral fonts that can be used in any kind of project.

If you ever do it. I'm a customer.:kaojoy:
 

Archeia

Level 99 Demi-fiend
Staff member
Developer
Joined
Mar 1, 2012
Messages
15,493
Reaction score
15,939
First Language
Filipino
Primarily Uses
RMMZ
We just use Times New Roman but there's nothing stopping you from using another one :kaohi:
 

Parallax Panda

Veteran
Veteran
Joined
Oct 29, 2015
Messages
1,095
Reaction score
1,338
First Language
Swedish
Primarily Uses
RMMV
@Archeia I kinda of like Times New Roman, it's a good choice. But how about licensing issues for games? Especially commercial games? I assume you'll have to pack the font into a folder like you do with RPGmaker, correct?
 

Canini

Veteran
Veteran
Joined
Mar 29, 2016
Messages
1,025
Reaction score
695
First Language
Swedish
Primarily Uses
RMVXA
Times New Roman is nice for books/texts but not really something I would use in a game, so I am glad that you are able to change it.
 

Latest Threads

Latest Profile Posts

One uncomfortable truth that has withstood the test of time, is how most people will stand by while they see a crime happening, unless it's illegal to stand by. We probably wouldn't have stories about "special heroes" or games about heroes if the "everyday common folk" were largely capable of being heroes. Heroes face dangers that most people are not willing to.
I'm having toooo much fun designing the new MP (Mental Psyche) system. I've only worked it out for enemies so far, but it's fun to stun them, then go after their MP and delete them instead to farm for better item drops.
anyone know of a place I can promote my game? sorta like game awards but for indie devs, like a place where I can drop a trailer and like stir up some hype
Doing RPG Maker News for 17th October 2021

That moment when you came up with a very good game title, but when you searched it, it has already been used... T.T

Forum statistics

Threads
115,876
Messages
1,093,677
Members
151,123
Latest member
Smitty
Top