What frames do the 'Thrust' 'Swing' and 'Missile' SV Battlers use?and other SV related questions

Discussion in 'RPG Maker MV' started by ImperiousRex, Dec 23, 2015.

  1. ImperiousRex

    ImperiousRex Veteran Veteran

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    Hi.

    Anyone know which frames do the Thrust, Swing, Damage, Death and ect. actions use? It would be really helpful if there was a list or picture showing which frames are used for which action.

    Is there a way to rename, add and customize the actions? Can I add another action 'Undercut' to the list or am I limited to just 3?

    Can I rename, add, or remove the weapon and their animations? Could I add a 'Shuriken' weapon to the list? I noticed that the drop down menu for the weapon has 'user_defined_01' How do I add more weapon animations? Am I limited to just 6 custom ones? How do I define these animation sets. I searched everywhere for some way to rename the existing weapon animations but couldn't find anything to do that. Are the sword, flail, ect. hard coded into the system? 

    Hope someone has an answer for all these questions.
     
    #1
  2. nerdypants

    nerdypants Veteran Veteran

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    First Language:
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  3. ImperiousRex

    ImperiousRex Veteran Veteran

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    Thanks. It's a shame I cant rename the default weapon sprites and that I'm limited to just 6 custom sprites. 

    Hope theres a plugin for that~
     
    #3

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