What free swag do you like to get?

watermark

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So it's looking likely I will be attending GDC at San Francisco in March, and we should be putting up a booth. I hear it's more effective if we give out free stuff. So what kind of free stuff do you usually like to get? Any good ideas? If you've attended conferences, anything that's worked well for you in the past?

The usual line up includes:
- T-shirts
- mugs
- pens
- bags
- flyers
- mouse pads
 
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ShadowDragon

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anything usefull for the dev's :)
 

FluffexStudios

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Stickers and pins are cheap to make in bulk and could be effective in advertising your product.
 

Conflictx3

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As a dev/ writer I love a good notepad/notebook

But the best advice I got about swag is get something creative that has to do with your project it isnt that hard, for example you can customize generic energy drinks/juice to look like the potion in item in your game. Or if your MC is a heavy drinker get shot glasses.

but More ideas are:
Popsockets for phones
Lanyards
posters
Chips (seriously, humans kill for a free bag of chips)
 

Hirei

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I love notepad/pens/stickers personally.

Posters imo while they look cool, they take up a lot of space and some people can't take them on planes.
 

Finnuval

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T-shirts tend to be costly but effective if ppl really like the design and help promote your game in a more long-term way.

Pens are the most basic and in my opinion least interesting option.

Mugs, stickers, mousepads, bags all have the same effectiveness.
Chips or drinks Also tend to go over well, but are discarded when finished so have no long-term value.

Anything that ppl can display (no matter how small) Also tends to go over well. This can be anything from a small figurine to an art-print, etc.

That's my two cents anyway xD
 

MushroomCake28

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That's a hard question. As a customer I hate it when people give me free physical stuff (unless it's food) because I'm kinda immune to marketing so I see it more as additional stuff I have to carry to just throw away later.

I honestly think a big screen with flashy/vivid colors and animations is way more effective at attracting people, or having a very cool and unique prototype that catches the eye.
 

JosephSeraph

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I kinda love mugs. If they're reasonable quality (ie don't make them plastic) and have a stylish, even if simple, design, I will love them.
Conversely I kinda hate shirts and any shirt I end up getting for free will be delegated to being worn at home at best, being shred and using for cleaning on average, and just being discarded with fuming hatred if you dare to give me one of those terrible synthetic sweaty polyester shirts (i can get a nice(ly torn) second hand 100% cotton shirt for like $1 to stay at home, why would i want to torture myself with sweaty polyester while playing human billboard for you)

but yeah IDK, a nice mug with a cool design will likely be on display inside my pantry or be used in my daily life a lot. If it's a game I wind up liking, i'll be very happy about it and the fact I have the mug will keep my memory on the game fresh so I always think of it. I say that may be the most effective item for me, in partiicular.
 

joepmeloen

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Print alot of cups and fill it with coffee, pop-soda or anythingelse people need to drink and so the cups are spread widely across the event when they are free, and a little top secret marketing:
Give every cup a unique number to give a raffle 3 to 5 times a day for a give-away, so people need to return to your stand and they need to hold the cup in their hand all day, because it is dirty because of the drinks and they don't want to put it in their pockets or bags, soon every one sees everyone holding your cups...
 

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