Hmm, favorite story. That's a difficult one to call. Probably, if I had to pick an absolute it'd be Final Fantasy Tactics. Not so much of a fan of how the endgame goes (it's alright, but could do with a tad less fantasy god war stuff) but it's a consistently great political thriller from the onset that only gets better as it ramps up. Delita Hyrule is hands down my favorite villain (arguably antihero) in gaming history, and a lot of my runner ups for that title are from FFT as well (Weigraf Follies, Dycedarg Beulve). Plus at the end of the day I have to say it takes balls to take a mainstream series like FF (even an offshoot) and let the puppet master villain actually win out in the end. When I saw Olivia die and the credits roll for the first time...man. A game has never impressed me with its narrative to that degree before, and few have come close since. We need more Yasumi Matsunos in game design.
Others that compare:
- Suikoden 2 (Though I don't get what others see in Luca Blight, he was a subpar villain in an otherwise solid story imo)
- Legend of Dragoon (first rpg I ever played, so maybe a bit of Nostalgia tinting here)
- Dragon Age: Origins (Only Origins; unfortunately every stride the sequels made mechanically the story seemed to suffer for)
- ME Trilogy (I am one of the very few who actually respect the way it ended)
- Witcher Trilogy (the only case I've ever seen where I truly believe the adaptation surpasses the original medium it draws from)
- Murdered: Soul Suspect (Definitely underrated, but I can understand why. Truth is it wasn't a good game, would've been a great VN though.)
- Spec Ops: The Line (Would have been a gaming legend if it didn't suffer so much flak from the crappy, tacked on multiplayer)
- Deus Ex (another that's sequels suffer from plot slippage. The current games don't know what they want to say, the original was quite thought provoking however)
- Vampire the Masquerade: Bloodlines (when it's not being bat**** crazy it's a pretty solid story with a lot of variables to it. Game is buggy as hell though)
- Fallout: New Vegas-The Inheritance mod (Something uniquely satisfying about playing wasteland philanthropist and opening up orphanages and drug clinics with your hard earned blood money...something just straight up Fallout about the cruel fruits that altruism usually bears)
- To the Moon (had to get an rpgm in there somewhere: tis a beautiful dream...and this is from a guy who absolutely hates the whole mechanical dreamscape plot device. It was a **** plot device when assassin's creed did it, it was ****ty in inception...but it's tolerable in to the moon because of the substance that is its story)
- Golden sun 1-2 (Felix is my favorite antihero. Helps destroy his own home, kidnaps his own family and goes to war against his village, his friends and their god in order to save the world from ruin. The only black mark is that by all accounts Alex should have won, that last minute Deus Ex Machina from the formerly hostile "wise one" at the end was bs, otherwise the game might have rivaled fft for me)
@swolfie Really? What was it that drew you in story-wise? (not trying to be an ass, just curious). For me it was a decent but not extraordinary jrpg until one particular 4th wall breaking inception-like plot twist completely killed my desire to keep going and I shut it down and never could quite make myself continue. Now I'm wondering if I shelved it prematurely or if it's just a complete dichotomy in narrative preference.