- Jun 6, 2020
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I'm curious about what situations might actually require an unserializable property to be added to a game object.Of course, I'd say that scripts/plugins shouldn't add unserializable properties to the game battler objects unless absolutely necessary, sometimes such additions are indeed called for,
I'm also curious what kinds of properties are actually unserializable? As far as I know, only functions can't be serialized in JSON, and those are normally in the prototype where the serializer doesn't even look.
You can report it as a bug on the basis that it breaks saved games.and even if they're not, there's really not much we can do when some plugin developers insist to do so in cases totally not warranting such additions.