What graphics editor do you recommend for RM2k/3?

Rave

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In theory, GIMP or other program that can autogenerate 256c palette from 24bit image can work, and that works in case of panoramas, titlescreens and other graphics with no transparency, but with color #0 being considered transparent and "palette autogenerators" often placing colors willy-nilly, what would you recommend? I know there's Idraw, but that's really old and frankly - worse than MSPaint.
 

Poryg

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What's so bad on iDraw? I used to use it with success.
 

Rave

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It's too crude compared to other pixelart tools, like GraphicsGale for example. Also it has completely unintuitive interface.

//edit: Also its legal status is a bit iffy considering Enterbrain made it.
 

Poryg

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It is crude, that's true. I wouldn't agree on the unintuitive interface, since for me it was enough and I have much more trouble with gimp :D
Still, due to its' unique interface it was easier for me to draw pixelated graphics. And also I can set manually the color pallet ordering, which includes color #0.
 

Kes

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@Rave I'm curious about why you think that something is legally iffy if it is made by Enterbrain?
 

CleanWater

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Graphics Gale for pixel art and Gimp for backgrounds, pictures, etc. :wink:

In The Gimp, you need to set the mode to indexed and 256 colors for create pictures compatible with RM2k3.
 

Rave

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@Rave I'm curious about why you think that something is legally iffy if it is made by Enterbrain?
Because it may just as well be as "legal" as RM2k3 prior to 2015.
 

Kes

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@Rave Well, here's where I'm confused, as the only IDraw that I know of is available from the Apple app store and is a fully reputable product not made by Enterbrain. With the latest version it is called Autodesk Graphic.
 

Cherry

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No, it's about this program, which was bundled with RM by ASCII in old times if I remember correctly:

(so of course this unofficial English translation and the fact that you can download it from third-party sites for free nowadays makes this problematic)
 

Sharm

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I haven't had any problems getting graphics to work when saved from GIMP. I just keep the background transparent when I turn it into a 256 color image. If I remember correctly the automatic setup for indexed colors is to start with the top left corner as the background color and then go right and down from there. I use Pyxel Edit for tile creation and Aseprite for sprite creation and GIMP for getting everything laid out correctly.
 

Rave

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Well, it all seems it's a moot point. Either I've forgot that RM2k3 allows you to set transparent color during import via clicking the picture or they've added it in the official version.

Also would like to know Degica's stance on legality of Idraw @Archeia ?

@Sharm I really love Pyxel Edit. Do you have any chipset template to use with it, with most basic stuff like autotiles, waterfalls/animated tiles and the border between upper and lower filled in?
 

Sharm

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I have a template that makes creating autotiles easier in the VX/Ace/MV layout, but I don't yet have one for the 2k/2k3/XP setup. I'll have to make one. It should be less complicated to set up since that style doesn't use partial tile sizes.

I'm not sure what the usefulness would be of the template you're describing. I always just use the original tileset as a guide for what goes where and add things in on a layer above. When I'm done I just delete the layer with the original tileset. This might be something that would be easier to do yourself, since I'm not entirely sure I understand what you want in a template.

The thread with the templates is here in the Useful Development Tools section. When I have the new templates for 2k/2k3/XP style autotiles I'll add them in there.
 

Archeia

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Well, it all seems it's a moot point. Either I've forgot that RM2k3 allows you to set transparent color during import via clicking the picture or they've added it in the official version.

Also would like to know Degica's stance on legality of Idraw @Archeia ?

@Sharm I really love Pyxel Edit. Do you have any chipset template to use with it, with most basic stuff like autotiles, waterfalls/animated tiles and the border between upper and lower filled in?
you can set transparent color during import. It just has to be in mode -> indexed if you are using photoshop. Just have a specific color selected (I recommend hot pink) when importing through rm2k3.

We don't care about Idraw but I prefer if it's not discussed here. We don't have any stance against it or official word for it. We are not its publishers.
 

Rave

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I see. Would be nice though if Idraw and other ASCII tools (like e.g. that procedural midi generator, forgot it's name) could be released officially.

What I want to know is whether or not Idraw was originally freeware. If it was I don't think there'd be an issue using it if someone likes it, fan translation or not.
 

bhindi1224

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@Sharm: What does Pyxel Edit let you do that other programs don't? Or is it something like you've used it for a long time? I glanced at your template post, but can't see what they would do without the program. I guess my roundabout question is why would Pyxel Edit be better than the other options?

Edit: I'm currently working with Aseprite, but that doesn't seem to be very different in functionality than gimp or PS. I enjoy the pixel perfect option for the drawing brush though.
 

Sharm

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Pyxel Edit is the best of the programs I've tried for seamless tiles. The others that I know of that do it don't do it quite as smoothly. Most of them do it by canvas wrap, so you can only work on one tile at a time, and sometimes the canvas wrap gets picky about where you try to draw across the edge. Pyxel Edit though, has a separate place for tiles and the canvas where you draw is also kind of a mapping editor. When you draw it will just let you draw with no worries about which spot is the "real" tile like in others. You can also draw on lots of tiles at once. This makes it really easy to get a mockup set up so you can see your tiles interacting with each other and edit any part of that mockup to look better. It also allows you to map those tiles in different orientations, so sometimes I'll use it just to work on magic circles or menu frames. The template I made isn't something that would make sense unless you drew on it inside of Pyxel Edit, then you could see how you're drawing in multiple places at once. If you're wanting to check it out, there is a much older version available for free, but be warned it is missing a lot of the current features and crashes often.

I'm still pretty new with Aseprite, so I don't know all of the things it can do. As far as I can tell it doesn't have any special functionality that other animation programs don't, but in my opinion it has a smoother workflow. I just find it a lot easier and faster to make smooth looking animations in than the others.
 

bhindi1224

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@Sharm I will probably pick it up and check it out. I'm pretty poor so I have to be careful what I buy, but judging by the posts I've seen from you, I value your opinion pretty highly.
 

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