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Looks like MZ doesn't come with Andrios/iOS export option in deployment menu.
I tried to export to Web and use Cordova to build into an iOS app but that doesn't really work.
Still trying to figure out how to make this work for iOS. Any input will be appreciated!
edit: the old method that used to work with MV:
edit 2: a more up-to-date iOS exporting workflow in Japanese:
https://kurotsushirou.com/2019/12/10/rpgツクールmv-スマートフォンアプリ iosアプリ/
edit 3: still no luck. I have tried the following 2 ways to get around the XHR issue but game stucks at black screen after loading sign with BGM music being played:
1. Using cordova-ios@6.1.0, and plugin @globules-io/cordova-plugin-ios-xhr
2. Using cordova-ios@5.1.1, and plugin @cordova-plugin-wkwebview-engine, along with the XHR fix at https://github.com/TheMattRay/cordova-plugin-wkwebviewxhrfix
edit 4: looks like this is less of a RMMZ issue but Cordova/iOS one. More context: https://stackoverflow.com/questions...va-ios-with-cordova-plugin-ionic-webview-or-c
Also, this issue on Apple side prevents testing on iOS simulator: https://bugs.webkit.org/show_bug.cgi?id=191064
I tried to export to Web and use Cordova to build into an iOS app but that doesn't really work.
Still trying to figure out how to make this work for iOS. Any input will be appreciated!
edit: the old method that used to work with MV:
edit 2: a more up-to-date iOS exporting workflow in Japanese:
https://kurotsushirou.com/2019/12/10/rpgツクールmv-スマートフォンアプリ iosアプリ/
edit 3: still no luck. I have tried the following 2 ways to get around the XHR issue but game stucks at black screen after loading sign with BGM music being played:
1. Using cordova-ios@6.1.0, and plugin @globules-io/cordova-plugin-ios-xhr
2. Using cordova-ios@5.1.1, and plugin @cordova-plugin-wkwebview-engine, along with the XHR fix at https://github.com/TheMattRay/cordova-plugin-wkwebviewxhrfix
edit 4: looks like this is less of a RMMZ issue but Cordova/iOS one. More context: https://stackoverflow.com/questions...va-ios-with-cordova-plugin-ionic-webview-or-c
Also, this issue on Apple side prevents testing on iOS simulator: https://bugs.webkit.org/show_bug.cgi?id=191064
Last edited: