I've try using other method and it does not have the blackscreen tap problem. I guess its not MZ, but your method to export your game to mobile. you can use crodova too for IOS, but I have no tutorial for it. Is Cordova still being updated? Last I heard Adobe had abandoned it and now it’s...
Also, for Capacitor, you don't have to install Ionic.
Follow the instruction in these links, and it should work.
Every time you deploy, you write
npx cap sync
npx cap sync "platform"
Btw I have been using Capacitor since version one for both Android and iOS for my personal apps and apps made for a client I used to work and for the client I didn't used ionic. I use ionic for my personal projects, but I don't use the CLI, since I use StencilJS (which is another framework made by the same people). You can use Capacitor with any framework that creates a www folder, and that includes RPG Maker.
I can prove it with a video if you guys wish, but I think the documentation on the capacitor website and personal testing should be good enough.(btw I am not a YouTuber, so the video would be a follow along, as I don't even have a mic)
So the number one complaint I get so far is the levels are simply too large. What's funny is in testing I deemed levels taking too long and actually shortened them. Figuring I could beat them in 5-6 minutes so players would be able to do so in probably double that. I was apparently very mistaken, only one player has mentioned even reaching the second area. Let alone the first boss.
I don't believe it. I actually did some proofreading in my game - and fixed some grammar errors! I feel so accomplished, knowing I can actually proofread my own writing!
...I've had a bad day, okay? Bad enough for me to want to proofread stuff.
Ughhh, July is not my month. Thankfully, it's nearly done.