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I'm trying to better understand the process for displaying text messages- so, I'm wondering if somebody more knowledgeable would be kind enough to explain what happens from the time text gets added to the $gameMessage._text array to when it is broken down to a single letter as part of the textState object that gets passed to the Window_Message.contents Bitmap drawText() function.

My questions specifically are:
  1. Where / how are the values textState.height, textState.x, textState.y, textState.index defined?
  2. Would it be possible to intercept the $gameMessage._text array (after it goes through the convertEscapeCharacter(), processEscapeCharacter(), processCharacter() functions) and pass the whole string (not just individual letters) to an external function that outputs a Bitmap that can be placed in the Window_Message.contents instead of going through the Bitmap drawText() / blt() method? Where / at what point would be the best place to do this?
Thanks in advance!

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