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Gamers don't like walls of text. Especially not scrolling, huge walls of text.
This. So much this.That players are not so interested in the RTP resources, even if they look fine and are pretty consistent.
I had the opposite reaction: people loved the use of RTP in my game, and were surprised when I said it was stock. But I don't market my game to RPG Maker people exclusively, and I use the RTP creatively, so that helps.Yeah there tends to be a great disinterest in RTP of all sorts. It's a trend that you'll find among all game engines for the most part. Understandable since music and graphics are tied closest to a game's identity in most players' minds. It's why most popular games get copycats that make major changes to sound and visuals while leaving the code itself practically unchanged.
What. :') Well maybe this is the case when using RTP resources... But when you have to draw all the graphics and effects from scratch, areas and scenes go by a lot faster than expected.How easy it is to surpass 60 minutes.
I can see that being a problem as well, especially if the game is not an RPG and an adventure game or something similar. =pWhat. :') Well maybe this is the case when using RTP resources... But when you have to draw all the graphics and effects from scratch, areas and scenes go by a lot faster than expected.A cutscene I spend 3 days on could only last 40 seconds.
I know your feel.- Bug Test Bug Test Bug Test
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