@SPP This is not the place for taunting. Please try and keep the discussion constructive. As far as I can see, no one is saying that people don't like hard games. It is other reactions that are causing concern e.g. there are some ways of handling this which are pretty tedious for the player. There is also the question of giving the player only the illusion of choice because anything other than the "right" choice leads to sucky outcomes, and how can one creatively avoid that.