What images sizes work with rpg maker MV for paralax mapping?

deathsia

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Like for example: what's the smallest size you can make a paralax map and it still fit within the grid that rpg maker MV uses?


A few dimensions examples would be great.



Another question I have is:


Is it it possible to resize a parallax map that was originally made for VX Ace so that it aligns and fits the MV grid?


Like for example: I have this parallax map which was designed with the VX maker grid and maps sizes in mind:





What dimensions would I need to resize this to for it to fit properly in an rpg maker mv grid?
 

Andar

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Every size - the size of the parallax picture has to be the same size as the map, which means that different-sized maps require different-sized parallaxes.


Count the number of tiles and multiply that number with the tilesize 48x48:


If you have for example a map of 30x20 tiles, then the parallax map picture needs to be 1440x960 pixels large.


Resizing Ace maps is the same factor as with everything - 1.5


But remember to make the map the correct tilesize as well
 

deathsia

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Okay, so in requires to sprite sheets, should I use an existing sheet that's pregenerated by MV as a stable example for a sprite set to convert something like this?:$Twilight3[8 8 8 8].png


And yes I am using Shaz's more character frames script but this sprite sheet format was based on a VX Ace script to allow sprites of this size to render properly in it. How should I format this sprite sheet if I intend to use the more character frames? Dimensions should suffice.
 

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