What interesting skills have you used or seen?

TheoAllen

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@Snayff You can use formula, requires a little understanding how to do script


d=a.atk*4-b.def*2;b.enemy.note[/<head>/] ? d*2 : d*0.5


That assume the skill is always for the enemy


Then the only thing you need to do is to put tag <head> in enemy note


If the enemy has the tag, damage is doubled, if not, halved
 
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Snayff

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@TheoAllen Thank you for sharing the formula. Can I check with you that I am reading it right? It is:


Variable "D" is equal to  attacker's attack *  4 - enemies defense * 2.


IF enemy note contains <head>  THEN


Variable "D" * 2, 


ELSE


Variable "D" * 0.5


.. right?


@lilyWhite thats an extremely interesting setup. Gloom the sad, sad board game? How do you keep the move rewarding enough that they risk getting nothing? Or keep ti from being so overpowered that it is always worth using? "Swingy" moves like that always seem a challenge to balance!
 

TheoAllen

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That's correct :)
 

Oddball

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heres a skill in my game


Altruism


ups users target rate casts hp regain on allies


Mp cost: 25 Fatuige gained: 0


to put this in perspective you regain 20% mp each turn with a max of 100 all levels. 25 is the cheapest cost
 
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