What interesting skills have you used or seen?

Discussion in 'Game Mechanics Design' started by Snayff, Feb 9, 2016.

  1. TheoAllen

    TheoAllen Self-proclaimed jack of all trades Veteran

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    @Snayff You can use formula, requires a little understanding how to do script


    d=a.atk*4-b.def*2;b.enemy.note[/<head>/] ? d*2 : d*0.5


    That assume the skill is always for the enemy


    Then the only thing you need to do is to put tag <head> in enemy note


    If the enemy has the tag, damage is doubled, if not, halved
     
    Last edited by a moderator: Feb 11, 2016
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  2. Snayff

    Snayff Veteran Veteran

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    @TheoAllen Thank you for sharing the formula. Can I check with you that I am reading it right? It is:


    Variable "D" is equal to  attacker's attack *  4 - enemies defense * 2.


    IF enemy note contains <head>  THEN


    Variable "D" * 2, 


    ELSE


    Variable "D" * 0.5


    .. right?


    @lilyWhite thats an extremely interesting setup. Gloom the sad, sad board game? How do you keep the move rewarding enough that they risk getting nothing? Or keep ti from being so overpowered that it is always worth using? "Swingy" moves like that always seem a challenge to balance!
     
    #22
  3. TheoAllen

    TheoAllen Self-proclaimed jack of all trades Veteran

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    That's correct :)
     
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  4. Snayff

    Snayff Veteran Veteran

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  5. Oddball

    Oddball Veteran Veteran

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    heres a skill in my game


    Altruism


    ups users target rate casts hp regain on allies


    Mp cost: 25 Fatuige gained: 0


    to put this in perspective you regain 20% mp each turn with a max of 100 all levels. 25 is the cheapest cost
     
    Last edited by a moderator: Feb 16, 2016
    #25

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