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I have Prior JS experience from Web Development, but new to RPG Maker scripting, and I have been looking through the files to work on a new pathing AI plugin for a game project.
From what I can gather, is it just a variable that gets ticked when the event/character can not move?
This here Is what I imagine is ticking the counter if the event/character can not move, is this correct?
From what I can gather, is it just a variable that gets ticked when the event/character can not move?
This here Is what I imagine is ticking the counter if the event/character can not move, is this correct?
Code:
Game_CharacterBase.prototype.updateStop = function() {
this._stopCount++;
};

