Bigbaddevil7

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I have Prior JS experience from Web Development, but new to RPG Maker scripting, and I have been looking through the files to work on a new pathing AI plugin for a game project.

From what I can gather, is it just a variable that gets ticked when the event/character can not move?

This here Is what I imagine is ticking the counter if the event/character can not move, is this correct?
Code:
Game_CharacterBase.prototype.updateStop = function() {
    this._stopCount++;
};
 

Jonforum

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it's the property that store how many time the character are not moving.
 

Bigbaddevil7

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So is that count for even when idle, or just when they have hit something can cannot move?
 

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