That's why object-oriented programming techniques is apparently the better way to program stuff.I personally think that works for smart people. For me, It would take more than that. I spent couple months to learn programming. However, I could not even read a simple RM script. I could understand some of the parts in a programs but to understand all of it is just beyond my ability.
This one for example, I tried to modify it but I just can't interpret it.
http://www.rpgmakervxace.net/topic/2490-xs-popup-item/
It may not be as efficient, but it's definitely easier for any arbitrary coder to just come along and add something without breaking the entire system.
You don't need to understand the whole thing. I've written maybe a couple dozen scripts, but I still have no clue how half the system works. But the stuff that I did look at, I know how they are designed.
You first start by looking at how the entire system is broken down.
Sprites? Forget it.
Windows? Irrelevant.
Scenes? Don't really need to pay much attention.
Start top-down rather than bottom-up. Figure out the general purpose of each class and see how they interact with each other.
Once you figure out what it's for, then you can figure out why others are using them that way. Maybe others are using them the wrong way.
If you don't really know what you want to do, then you won't really know what you're supposed to look for. There must be some reason why you want to script.
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