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So I didn't want to derail @Kupotepo's thread so I decided to make this one. Basically, there seems to be a divide on these forums regarding puzzles in RPGs. Some people really like them, and some people don't. However, I'm having a hard time "defining" what a puzzle actually is. At 1st I thought anything involving environment interaction constitutes a puzzle... Nope that's not it, that's just "environment interaction" I guess. Then @Kupotepo brought up damage floor tiles and other map hazards in his latest thread, so I thought this definitely has to fall under the puzzle category. But nope, @TheoAllen, who has voiced his dislike of puzzles in RPGs, says he loves map hazards. So that leads me to believe map hazards don't count as puzzles either. I guess my question is: If these elements (environmental interactions & map hazards) aren't part of or don't count as puzzles, then what are puzzles?
My (seemingly incorrect) definition of a puzzle was basically anything like HM's in Pokemon or Psynergy in Golden Sun plus various tile effects, like slippery ice. Do these fall under "puzzles" in your book? If not, what umbrella term could I use to refer to these besides constantly calling them "puzzles".
My (seemingly incorrect) definition of a puzzle was basically anything like HM's in Pokemon or Psynergy in Golden Sun plus various tile effects, like slippery ice. Do these fall under "puzzles" in your book? If not, what umbrella term could I use to refer to these besides constantly calling them "puzzles".
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