what is a suitable painting system for rpgmaker?

sasha2cool

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ok so i need an asset for my game,


but no one answers the requests.


so.... im gonna try to create them, um what painting system/software works with rpgmaker-


i have:


Ms paint


gimp.


paint.net or paint net something like that...


.EDIT: thanks for the help by the way everyone
 
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BoredSoul

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GIMP,Photoshop or PDN.


You already have two of them and you probably don't want to pay for PS.
 

Andar

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forget MS Paint for anything that requires either transparency or layers - it can't handle that. So it is pretty much useless for almost anything in resources.


That said, there are a lot of people who use paint.net or GIMP if they can't afford photoshop - I personally purchased an old version of Photoshop (CS2), that is enough for most people and usually a lot cheaper than the current version (CS7 or so) if you purchase it used (make sure to get a licence transfer from the old user). The entire CS2 premium suite was about 50$ when I purchased it.
 
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wolfpak692

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I use photoshop and subscribe to the monthly Creative Suite... I have seen alot of people recommend Gimp, but have never used it.
 

whtdragon

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Honestly, any paint program you're comfortable with will work, it just all depends on what you're comfortable with using and doing. I know people who swear by graphics gale for all their spriting needs while others just stick with gimp or photoshop. MS paint is already pixel-based by default, but it lacks a lot of useful advanced features and doesn't have transparency. Some people use a combination of multiple programs too, and that is perfectly fine.


If you want to look at other programs though, graphics gale, grafX2, Tile Studio, Moai, Asepirte and Jpixel are all free programs I've heard people using over the years dedicated to sprite work. Piskel is a free online program if you don't want to download anything. I still recommend you stick with what you know though unless you're really looking for something different. And for the sake of future readers, or maybe you simply do not like any of these choices the website alternativeto can be a good starting point for other programs.


A couple of important things though to keep in mind, I'd suggest turning on the grids or grid lines so it's easier to keep things within proper sizes and eyeball the work you're doing better. I would also get familiar with the various effects and filters. You know, the ones you'd use to adjust the colors or brightness, the color balance, the gamma settings, it can save a ton of work if things don't look quite right. Here's how to set up Gimp for pixel work, and here's a topic on using paint.net  to set it up for pixel work too!

If you're in need of tutorials, there's a few places out there to look for. 2Dwillneverdie, OpenGameArt and Pixeljoint are good starts, but there's plenty of other places with them too. Learning to Dither can be helpful if not a must depending on the style you want. (a shortcut for dithering is looking for screentones)



Some tools you might be interested are things like color ramp/gradient for finding colors you might want to use (or at least give you a start if you need it) If you want something more advanced for your color palettes, you can always look toward others preferred colors. If you know how to put in custom brushes in paint.net, you can probably make pixel based brushes to help make things easier. Someone also made an animation effect for paint.net specifically for spriting. Gimp also lets you make custom brushes but if you still need help getting a pixel brush for it there's this.


It really all comes down to what you like and what works for you and what feels comfortable though. Sorry you couldn't find help before, but I hope this helps o 3 o/
 

Lantiz

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I got Aseprite on Steam, it's very user friendly, the hotkeys are similar to photoshop, can create animation sequences very easy... it's very nice and cheap.
 

HexMozart88

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Depends. I use SAI for portraits and Photoshop 2015 for everything else. 
 

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I've moved this thread to Program and Utility Discussion. Please be sure to post your threads in the correct forum next time. Thank you.
 

sasha2cool

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Honestly, any paint program you're comfortable with will work, it just all depends on what you're comfortable with using and doing. I know people who swear by graphics gale for all their spriting needs while others just stick with gimp or photoshop. MS paint is already pixel-based by default, but it lacks a lot of useful advanced features and doesn't have transparency. Some people use a combination of multiple programs too, and that is perfectly fine.


If you want to look at other programs though, graphics gale, grafX2, Tile Studio, Moai, Asepirte and Jpixel are all free programs I've heard people using over the years dedicated to sprite work. Piskel is a free online program if you don't want to download anything. I still recommend you stick with what you know though unless you're really looking for something different. And for the sake of future readers, or maybe you simply do not like any of these choices the website alternativeto can be a good starting point for other programs.


A couple of important things though to keep in mind, I'd suggest turning on the grids or grid lines so it's easier to keep things within proper sizes and eyeball the work you're doing better. I would also get familiar with the various effects and filters. You know, the ones you'd use to adjust the colors or brightness, the color balance, the gamma settings, it can save a ton of work if things don't look quite right. Here's how to set up Gimp for pixel work, and here's a topic on using paint.net  to set it up for pixel work too!

If you're in need of tutorials, there's a few places out there to look for. 2Dwillneverdie, OpenGameArt and Pixeljoint are good starts, but there's plenty of other places with them too. Learning to Dither can be helpful if not a must depending on the style you want. (a shortcut for dithering is looking for screentones)



Some tools you might be interested are things like color ramp/gradient for finding colors you might want to use (or at least give you a start if you need it) If you want something more advanced for your color palettes, you can always look toward others preferred colors. If you know how to put in custom brushes in paint.net, you can probably make pixel based brushes to help make things easier. Someone also made an animation effect for paint.net specifically for spriting. Gimp also lets you make custom brushes but if you still need help getting a pixel brush for it there's this.


It really all comes down to what you like and what works for you and what feels comfortable though. Sorry you couldn't find help before, but I hope this helps o 3 o/
question why are all these pixelized
 

whtdragon

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question why are all these pixelized

Most of RPG maker's stuff uses a mix of pixel art and non pixel art, but really it depends on what you want to do and what you're comfortable with. Some people find pixel based stuff easier to work with, while others would rather draw everything. I also personally find pixel based resources a bit all over the place and scattered so I was making it as easy as possible lol

If you're not looking for pixel based programs, there's plenty of alternatives for that too. You know of gimp and paint, but there's also Sai, as mentioned above, Clip studio Krita, Pinta, mypaint, Pixia and LazPaint. Aside from Sai and Clip studio, all of those are free.
 

Sausage_Boi

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Ive heard Inkscape mentioned for making graphics, but I don't think it does fancy effects. I have downloaded it but never used it. I swear by GIMP, even though I can't make it work correctly.
 

sasha2cool

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Most of RPG maker's stuff uses a mix of pixel art and non pixel art, but really it depends on what you want to do and what you're comfortable with. Some people find pixel based stuff easier to work with, while others would rather draw everything. I also personally find pixel based resources a bit all over the place and scattered so I was making it as easy as possible lol

If you're not looking for pixel based programs, there's plenty of alternatives for that too. You know of gimp and paint, but there's also Sai, as mentioned above, Clip studio Krita, Pinta, mypaint, Pixia and LazPaint. Aside from Sai and Clip studio, all of those are free.
pixel's ok, but i aint exactly, very good at pixels, but ok
 

Canini

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Man I remember just starting out with Rpgmaker XP and using paint to edit everything. But yeah, GIMP should cover everything you need. It is what I use myself!
 

BoredSoul

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I use photoshop and subscribe to the monthly Creative Suite... I have seen alot of people recommend Gimp, but have never used it.
*Cough,cough*Me*Cough,cough.*
 

consolcwby

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Ive heard Inkscape mentioned for making graphics, but I don't think it does fancy effects.
It's a vector art program. Adobe's equivalent is Illustrator. I made my avatar using Inkscape (and Gimp for the background). The best thing about vectors is they scale perfectly. The worst thing about vectors is converting to another format and losing details.
 

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