What Is and What isn't Making a Game "Too Similar to Another."

Jiffy

Veteran
Veteran
Joined
Jan 30, 2017
Messages
110
Reaction score
129
First Language
English
Primarily Uses
N/A
deleted.
 
Last edited:

Kes

Veteran
Veteran
Joined
Aug 3, 2012
Messages
22,299
Reaction score
11,713
First Language
English
Primarily Uses
RMVXA
Welcome to the Forum.


Just a quick point as you're so new - General Discussion is not about feedback for individual games, but points/issues/principles that could apply to games in general.  So although it's fine to give the specific examples from your own game to get the ball rolling, don't expect all the discussion to be directly relevant to you.  It tends to get wide-ranging in its scope.
 

mogwai

1984
Veteran
Joined
Jun 10, 2014
Messages
875
Reaction score
591
First Language
English
Primarily Uses
RMMV
I think all the trails have been blazed. The only way to make something totally unique is go completely bizarre like Oddworld or Headlander. That being said, just being bizarre has also kind of become a genre and therefore that's not really new either.


I would prefer that if a game was influenced by another game, that they pay homage to said game somehow. Final Fantasy 1 made a town with the grave of Erdrick from Dragon Warrior.
 

LightningLord2

Psionic Bird Thrower
Veteran
Joined
Apr 14, 2016
Messages
123
Reaction score
75
First Language
German
Primarily Uses
Originality is overrated. Game X does an original thing badly, while Game Y takes this thing and makes it fun. Now it doesn't matter if Game Y is a ripoff of Game X, because Game Y did it better.
 

Andar

Veteran
Veteran
Joined
Mar 5, 2013
Messages
31,434
Reaction score
7,713
First Language
German
Primarily Uses
RMMV
You might want to check the requirements for getting a copyright on anything - they're the official definition for exactly this kind of question.


And by that I don't write about the requirements to register a copyright claim, but to hold a copyright that is contested.


Basically it requires you to put in a significant part of your own work and your own ideas to get away from plagiarism to attaining real copyright.


But those restrictions have vague sentences on purpose, especially because it is difficult to determine what is an individual's added work and what is just copy-pasting from somewhere else.


You'll always have that definition problem, but the official laws on copyright at least tried to give guidelines for such cases, and they're what you have to keep in mind at minimum.


Customer opinion and reviews on "bad copy" and "not original" can only hurt your sales - getting the copyright wrong can get you fined and (in extreme cases) in prison.
 

Jiffy

Veteran
Veteran
Joined
Jan 30, 2017
Messages
110
Reaction score
129
First Language
English
Primarily Uses
N/A
You might want to check the requirements for getting a copyright on anything - they're the official definition for exactly this kind of question.


And by that I don't write about the requirements to register a copyright claim, but to hold a copyright that is contested.


Basically it requires you to put in a significant part of your own work and your own ideas to get away from plagiarism to attaining real copyright.


But those restrictions have vague sentences on purpose, especially because it is difficult to determine what is an individual's added work and what is just copy-pasting from somewhere else.


You'll always have that definition problem, but the official laws on copyright at least tried to give guidelines for such cases, and they're what you have to keep in mind at minimum.


Customer opinion and reviews on "bad copy" and "not original" can only hurt your sales - getting the copyright wrong can get you fined and (in extreme cases) in prison.
This is a very good point.


Unfortunatly, at the moment the copyright and law side of video games most definitely is not without its flaws. Take a look at the famous Asteroids vs. Meteors Lawsuit. The games are practically the exact same thing but since one had color and the other didn't, the lawsuit wasn't accepted because a spaceship shooting space rocks couldn't be monopolized. 


However, things such as characters, places, names, and various other things CAN be copyrighted. 


So, unfortunately right now the copyright and lawsuit side is quite the gray area. 
 
Last edited by a moderator:

Andar

Veteran
Veteran
Joined
Mar 5, 2013
Messages
31,434
Reaction score
7,713
First Language
German
Primarily Uses
RMMV
It doesn't matter if a law has flaws - it is almost impossible to get anything foolproof.


But the laws are the laws because they have to be obeyed, no matter what you personally think on them.
 

Jiffy

Veteran
Veteran
Joined
Jan 30, 2017
Messages
110
Reaction score
129
First Language
English
Primarily Uses
N/A
It doesn't matter if a law has flaws - it is almost impossible to get anything foolproof.


But the laws are the laws because they have to be obeyed, no matter what you personally think on them.
I think you have my intentions wrong (my own fault) I'm simply trying to relay how hard it can be to tell if a game is clashing with copyright. Sorry about the confusion :)
 

Larry Jones

Veteran
Veteran
Joined
Dec 20, 2014
Messages
99
Reaction score
89
Stop worrying about originality. When you create something, it will be unique. At the same time, you haven't made it in a vacuum, and somebody who is analyzing it could probably find a billion ways in which it is like X, Y and Z. So both of those things are kind of true.


I'm not sure why you're so concerned about this. If you are trying to copy something else unfairly or use resources you're not allowed to use, then that's just lame, but if you're creating your own game and that's your intention, it is not going to be the same as any other game.
 

MRHAPPYFACEMAN

Story Writer and Plot Development
Veteran
Joined
Dec 30, 2016
Messages
120
Reaction score
19
First Language
ENGLISH
There can be references to other games in your game, it can be an effective way at getting your audience's attention, but there is nothing more annoying than playing a game that is an obvious replica of another game. May as well play the original game. If you are trying to recycle some ideas from other games, its best to tweak them or change them slightly so its not so obvious that it was an idea from somewhere else.
 

Llareian

Jack of All Trades, Master of None
Veteran
Joined
Jan 26, 2017
Messages
604
Reaction score
1,421
First Language
English
Primarily Uses
RMMV
This is rather like trying to define what "art" is. Everyone is going to have a different idea that's hard to put into words.

The thing is, you usually know it when you see it, and most of the time everyone can agree.

I'm with @Larry Jones , if you're trying to make your own game, then it will most likely stand on its own without worrying about this. If you're trying to copy another game, then that will show, too, and you SHOULD worry if that's the case. (And ask yourself why you're spending your time remaking a game that's already been done!)

If you're really concerned about a specific instance, it's best to get as many brutally honest outside opinions as you reasonably can. First let them see the game on its own and ask what they think of it. If they don't mention the game you think it's similar to, ask them about it after you get their first impression. If the majority of people know both games and still think they're different, you're probably good.
 

Ms Littlefish

Dangerously Caffeinated
Global Mod
Joined
Jan 15, 2014
Messages
6,417
Reaction score
8,104
First Language
English
Primarily Uses
RMMV
I have to agree with a lot of the same sentiments here. If you're making a game based on your designs, locations, and characters it will be yours. I'd say that most ideas are not 100% original and that an obsession with being completely unique often results in something very complicated or confusing. There are reasons why certain motifs trend a lot.

There is a huge difference between taking your individual spin on something and setting out to be a duplicate from the start or directly lifting materials and content.
 

LxCharon

I'm the best hyperbole writer in the world.
Veteran
Joined
Jun 17, 2014
Messages
137
Reaction score
139
First Language
English
Primarily Uses
RMMV
I think the bests advice is to just make what you want to make. Outside of what @Andar said about copyright law, we all pull inspiration from somewhere. All western tales are retellings of Cinderella and all eastern tales are retellings of Journey to The West. Or something like that. Instead make something fun. My game revolves almost entirely around 4 friends and their relations with each other, including camp scenes and cooking, then FFXV came out. Am I going to change my game because of the similarities? Nah man. Make what you love.
 

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Latest Threads

Latest Profile Posts

Don't forget, aspiring writers: Personality isn't what your characters do, it is WHY they do it.
Hello! I would like to know if there are any pluggings or any way to customize how battles look?
I was thinking that when you start the battle for it to appear the eyes of your characters and opponents sorta like Ace Attorney.
Sadly I don't know how that would be possible so I would be needing help! If you can help me in any way I would really apreciate it!
The biggest debate we need to complete on which is better, Waffles or Pancakes?
rux
How is it going? :D
Day 9 of giveaways! 8 prizes today :D

Forum statistics

Threads
106,048
Messages
1,018,545
Members
137,834
Latest member
EverNoir
Top