fizzly

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These tiles are meant to be ceilings, not walls, so player can go on them. You need to use walls, or if you want this pattern as a wall, you need to rearrange tileset pattern a little.
 

Andar

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If you look at the tiles in your screenshot more carefully, you'll see that every "ceiling" tile is paired with a real wall tile directly below to look like a tower.

That is part of a function to simulate a 2-level dungeon on a single 1-level map, allowing you to make a labyrinth where the player can run around the top of the walls as well as the true ground tiles, but needs an override (like a ladder-tile) to pass between the two levels.

for that to work however the ceiling tiles need to be placed above their wall tiles, they can't be used as normal wall tiles.
 

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I was wondering if I should ask the question
"Who Is Dalph?"
But I met him pretty fast and his answer was extremely helpful. So yeah. That probably answers it.
So in hindsight, I could have made a double-post in this category instead of setting up a post on a different site and figuring out how to share and then linking...
I'm pretty sure me watching Netflix while having sushi just led to me eating the tail of my tempura shrimp.
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...and now he even makes resources, too! xD

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