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In certain version, we learn from fantasy series / manga / anime (mostly from isekai genre) about what is called an Adventurer Guild. That's what I wanna talk about first.
Adventurer Guild, a place where an absolute nobody could become somebody by risking their own life. Being an Adventurer would be a dream job which technically doesn't require anything but your own approval. The guild handle common people's request, making extra money through fee, advertise the quest on board, and compensate the Adventurer who did the actual job with rewards. They won't take any request involving politics or against civil right. On rare occasion, the job came from the guild itself (like a raid or something). They provide an organized and polite service, serving the hard-worker Adventurer with a warm smile.
"Look! They even encourage the Adventurer to do better with promotion through ranking system!"
"Yea, mate... Sucks to be me. I'm confident with my ability, but I have to collect mushroom due to my low rank. They said I need to gain the guild's trust through my achievement."
Cool! The guild keep track on each Adventurer for the record and for the Adventurer's own safety as well. Sometimes including protect you from most national law. Wow, ain't that's just way too good to be true?
But that is the whole problem! It's too good to be true for this "modern company" to exist in feudal-fantasy era where monsters lurking around. And how is that so? It's obvious to say, but their influence is already even bigger than the country itself. I mentioned "modern company" because they actually applying constitutional right straight out from modern society while the country is still using the old monarchy.
We would have thought that they are backed by the country, but it seems to be the otherwise. In this type of fantasy world. they have what it takes to even start their own nation. The only reason they don't is that they are just too nice to even think about it. It could have work better if it's exist in modern society though (like Hero Association in One Punch Man).
This version of Adventurer can be summarized as a special force that answer common people call from trouble for rewards, as long as it's not against the law. That's just sounds like a "good people for hire" to me.
Anyway, it's originated from popular game concept which wanted to show adventurer's profession to feel unbelievably rewarding and relate to us as a "player" who live in modern society.
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An Adventurer is a nobody who freely roaming around the world with no goal but wanderlust. Rather than a guild, they headed to a tavern and actively asking around for a job, regardless it's against their moral or not. At most if their existence are recognized, a public board with a wanted-like poster could make it easier.
There won't be much people attracted to become this kind of Adventurer, because it's not even rewarding and not even considered a real job. They are basically a homeless who gamble with their fortune.
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Lastly, the kind of Adventurer who actively seek wealth and fame. Probably because they have nothing to lose to start out and wanted the bard to sing the song of their legend for eternal merry. They brave the unknown dangers and dungeon so that they can boast about it at the tavern. This one came prepared for an expedition to return to tell the tale.
----
And that's my opinion. What do you think? If there exist a different kind of Adventurer, I would like to hear about it~
Adventurer Guild, a place where an absolute nobody could become somebody by risking their own life. Being an Adventurer would be a dream job which technically doesn't require anything but your own approval. The guild handle common people's request, making extra money through fee, advertise the quest on board, and compensate the Adventurer who did the actual job with rewards. They won't take any request involving politics or against civil right. On rare occasion, the job came from the guild itself (like a raid or something). They provide an organized and polite service, serving the hard-worker Adventurer with a warm smile.
"Look! They even encourage the Adventurer to do better with promotion through ranking system!"
"Yea, mate... Sucks to be me. I'm confident with my ability, but I have to collect mushroom due to my low rank. They said I need to gain the guild's trust through my achievement."
Cool! The guild keep track on each Adventurer for the record and for the Adventurer's own safety as well. Sometimes including protect you from most national law. Wow, ain't that's just way too good to be true?
But that is the whole problem! It's too good to be true for this "modern company" to exist in feudal-fantasy era where monsters lurking around. And how is that so? It's obvious to say, but their influence is already even bigger than the country itself. I mentioned "modern company" because they actually applying constitutional right straight out from modern society while the country is still using the old monarchy.
We would have thought that they are backed by the country, but it seems to be the otherwise. In this type of fantasy world. they have what it takes to even start their own nation. The only reason they don't is that they are just too nice to even think about it. It could have work better if it's exist in modern society though (like Hero Association in One Punch Man).
This version of Adventurer can be summarized as a special force that answer common people call from trouble for rewards, as long as it's not against the law. That's just sounds like a "good people for hire" to me.
Anyway, it's originated from popular game concept which wanted to show adventurer's profession to feel unbelievably rewarding and relate to us as a "player" who live in modern society.
----
An Adventurer is a nobody who freely roaming around the world with no goal but wanderlust. Rather than a guild, they headed to a tavern and actively asking around for a job, regardless it's against their moral or not. At most if their existence are recognized, a public board with a wanted-like poster could make it easier.
There won't be much people attracted to become this kind of Adventurer, because it's not even rewarding and not even considered a real job. They are basically a homeless who gamble with their fortune.
----
Lastly, the kind of Adventurer who actively seek wealth and fame. Probably because they have nothing to lose to start out and wanted the bard to sing the song of their legend for eternal merry. They brave the unknown dangers and dungeon so that they can boast about it at the tavern. This one came prepared for an expedition to return to tell the tale.
----
And that's my opinion. What do you think? If there exist a different kind of Adventurer, I would like to hear about it~
