What is something that seemed simple, but turned out to be a nightmare?

HankB

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For me, it was creating a "match 3" type minigame with RMMV. I'd played those types of games before, and they just seemed so stupidly simple that I assumed that creating one in RM would be a breeze. Boy, was I wrong. I jumped into the boxing ring like I was Rocky, and then just got clobbered.
 

Tiamat-86

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to take a term seen in anime, "Real Life Offline" worst game ever made, like living in a nightmare.

non-linier town builder, not much of an issue when overhauled it to be linier. but was originally trying for a choice based progression and that was turning into a nightmare for mapping and eventing.
 

ATT_Turan

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Making my own video game :wink: :stickytongue:
 

Arctica

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Things that look simple are the ones that are a pain to design. In my case, if I can't do it through eventing, oh boy there goes my day.
 

ElCheffe

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I tried to create a chase event with multiple mine carts on interlooping rails...in the end I just screwed the idea and moved to some narrated events displaying the chase instead of actually playing it out.
 

Soulrender

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Living a life as an adult.
 

TeiRaven

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Everything I seem to touch??? I can't even go to the grocery store without it ending up more complicated than it should have been. "Simple" sewing projects are usually the biggest offenders. The devil really is in the details.

As far as in game design, though, making rugs appear at the correct angle for the perspective. I've always struggled a bit with perspective but it's super obvious, when I try to make a totally-not-suspicious rug for definitely-not-shady manor.
 

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