- Joined
- Mar 16, 2012
- Messages
- 7,494
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- First Language
- Indonesian
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The topic around "your first game will suck" is interesting.
The phrase, however, actually translated to "your first attempt will not be as good as the next and the future attempts". At least on the technical level. The phrase "it will suck" has an implication that you may not like the game, an embarrassment, and/or want to start over.
Some people like what they have achieved in the past despite their skill limitations and other things. Those people won't agree with the phrase. Despite the fact, they may have better skills now.
The first complete game I released in 2014 might be suck or not depending on how you look at it. It was also the game where I coded a battle system for the first time. And the game was a showcase of it. It was loved by relatively many people, and I could see it as a success.
In the eyes of common RM developers, it could be a technical achievement. Because they would never be able to make such a feat. In the eyes of common players, it could be just another RPG Maker game, worse probably, with cringy dialogues and boring battles.
In my eyes, however, the game has questionable scripting practices. A lot of inefficient designs. Yet, during its time, it was referenced and used by many people. How do you feel when your "embarrassment" was used by many people and they thanked you for it? Does it suck or succeed?
Actually, that was a rhetorical question. Don't answer that.
The phrase, however, actually translated to "your first attempt will not be as good as the next and the future attempts". At least on the technical level. The phrase "it will suck" has an implication that you may not like the game, an embarrassment, and/or want to start over.
Some people like what they have achieved in the past despite their skill limitations and other things. Those people won't agree with the phrase. Despite the fact, they may have better skills now.
The first complete game I released in 2014 might be suck or not depending on how you look at it. It was also the game where I coded a battle system for the first time. And the game was a showcase of it. It was loved by relatively many people, and I could see it as a success.
In the eyes of common RM developers, it could be a technical achievement. Because they would never be able to make such a feat. In the eyes of common players, it could be just another RPG Maker game, worse probably, with cringy dialogues and boring battles.
In my eyes, however, the game has questionable scripting practices. A lot of inefficient designs. Yet, during its time, it was referenced and used by many people. How do you feel when your "embarrassment" was used by many people and they thanked you for it? Does it suck or succeed?
Actually, that was a rhetorical question. Don't answer that.